code-server:
image: codercom/code-server:4.22.0-ubuntu
expose:
- 8888
environment:
- PASSWORD=${CODE_SERVER_PASSWORD} # change password in env file
volumes:
- ./config:/config
- $PWD:/home/coder/workspace
ports:
- 8080:8888
restart: unless-stopped
labels:
- "traefik.enable=true"
- "traefik.http.routers.codeserver.rule=Host(`subdomain.${DOMAIN_NAME}`)"
- "traefik.http.routers.codeserver.entrypoints=websecure"
- "traefik.http.routers.codeserver.tls.certresolver=letsencrypt"
Author: royroycat
venv pyenv virtualenv, which one should i use
publish docker image or dockerFile/docker-compose
除非你整緊個好勁既 software/framework, 個個都想用再 config 佢既
咁你就值得用 image 裝住佢再 publish
但如果你只係 on top d software/framework (i.e. mysql/ python / node…) 得你一個或者幾個人用, 咁用 dockerfile 自身都夠
即係 lego 咁 你整到一盒 lego pack 咁你咪 生image register囉
但你只係拎個城市系列 on top 加d野 , 第2個都唔會用既, 咁你用 docker-compose / dockerFile 就算啦
同埋人地d image registry 位咁少 就知你根本整出黎既野suppose 唔洗整image …
勁過鬼既 software 咪又係得一兩個… 你真係會整咩
vue data and props
both are components stuff
data internal 用
props 愛黎俾 component既 parent children component 傳黎傳去用
v-model 入唔到 expression , then use :model-value / :value and @update
if v-model fulfill 唔到你要求
v-model 只食 variable 名 … 連少少 expression 都唔識食 …
有辨法既
vue 就係 :value + @update
quasar 就係 :model-value
event 好似都有幾款有 @update / @input 等等
你 display (get) / set 唔同就自己砌
q-table cols (not columns)
columns 就係你 define 既 columns, 寫死左既, config 黎既, 唔會郁既
cols 係 進階版 做左手腳 computed 既, 有埋 value 既 , 係 table data 既一部份
詳請睇呢到
想要埋 d value, 就 loop cols
但想望下d columns 點 config / properties 就用 columns
vue props (but you want to make ui extension)
首要: props 係 per component 既
edited: 原來係中左 fallthrough attributes : https://vuejs.org/guide/components/attrs.html
所以個 q-inline-edit-table columns:columns rows:rows 會隊晒入 q-table 到, 改都改唔到 (change object ref), 唯有直改 類面 d value
再所以有第二個做法係熄左個 fallthrough attribute 自己用 $attr 去處理… 但上面個方法都得
再再 前者原來 vue 都有叫你(盡量)唔好咁做 : https://vuejs.org/guide/components/props.html#mutating-object-array-props, 但作為 extension 無理由係個 q-table children 到 emit 個 event, 叫 user d code 去突登加個 eventListener 去接再加翻個 action column 既…
btw 佢都頭盔左呢個 design As a best practice, you should avoid such mutations unless the parent and child are tightly coupled by design.
其實 vue 太多 magic shorthand 遇到唔同 tag, case 同一個 syntax 都有唔同結局, 尤其 v-bind
遇到 html tag 但 class 同其他 attr 又會唔同, 遇到 component, 就直頭 pass props.睇唔明諗唔明就睇下 doc 先…
仔唔好亂改個 props 啊 之 哦原來你整既 ui extension 咁又唔同講法
每個 component (加 children) 都有自己既 props, 由阿媽一到傳到落底都係用同一個 props (suppose 你既設計最好係咁)
props 其實係一條同 d html 若即若離既 variables/status tree
又可以向下傳
你 define 左會用咩 props, 就拎得到 !
d props 如果指住左某個 object
columns: [{xxx}, {yyy}]
你d仔係唔可以隨意 assign 個 new array 隊翻入去
會出一個 columns=xxx 既 error
點解呢
- 因為個 array 係 proxy array
- 你隊個新既係無用
- 個 props 係好多隻野望住 (reactive嘛) 你求其隊個新一隻野落去會搞亂晒望住佢既人
咁點算 點改
咪唔好郁個 object ref, 你可以 push, shift 等等 一做就 reflect
其實雙阿媽到整左既 props, 一路傳落去用咪幾好 (EDITED: 今日先發現原來d props 係 auto 向下落, 個 template tag set 好左個 props, 下面d child tag 自然會用到)
(EDITED: template v-slot:body=”props” , using v-slot, props will 自然向下, 反而唔好叫 props 叫 slotProps 好d, v-slot:body=”slotProps”, 呢個係 argument (not parameter) 黎 , props 其實係自動入(同你入咩名無關, 咁不如叫 slotProps 以之識別), 跟住入到去 slot 就會改過花名叫 slotProps)
suppose 好好地用 9成時間 唔洗轉呢面d values
點知你個 task 係整 ui extension , 當你整緊個 q-table wrapper, 阿媽d props 係 user 自己砌, 跟住 pass 入去 q-table son 之前就攝下野
同一時間 你又唔想人用你個 library 個陣要加太多 props, eventlistener 等等
咁你而家想攝野又無可厚非
(e.g. 攝多個 action column 係 columns 前面)
所以即係你要改props la, 但千祈唔好叫佢指個新 ref, 你用住 original 個 value 攝黎攝去, 只要 obj ref 唔變係 ok ga
why quasar can use q-table as tag name
but the file is called QTable.js ?
https://github.com/quasarframework/quasar/blob/19f666e605c7a416d537cf3302dd632afa36f4b4/ui/build/build.transforms.js#L26
here is the answer, it add component using kebabCase
process.env.xxx in quasar
- you need put the env in front of the command rather than using export, it seems quaser build need in the command session (when case you cannot use .env)
- it is a replacement of text rather than run in js, so you may check the generated code to see is the actual value you want
- use args in docker-compose to pass the variable instead of ENV, it may make you life easier. Seems the process.env is not traditional env. But it similar like a argument passing
Page loaded over HTTPS but requested an insecure XMLHttpRequest endpoint
https://stackoverflow.com/a/61903230
哈哈你以為呢個就係答案?
其實係你個 route set 左個尾有 “/” 或者無 “/”
api url 其實好 strict 個尾有”/” 同無 , 你 call 錯都會出 error… 不過最奇係出上面個 error…
你想唔出 error, 可以去 fastapi 個 docs 到對下有無 call 錯 “/” 既 api … 你想 set “o岩” 可以去 routes 到 set “/” or “” …
但有趣地方係 localhost 又無事
deploy 上 server 先出事 唔知係 traefik 問題定係 browser 對出街既網 strict d 了
traefik some note
php real ip issue:
Use $_SERVER[‘HTTP_X_FORWARDED_FOR’] instead of $_SERVER[‘REMOTE_ADDR’] for php if using traefik as loadbalancer, or 172.X.X.X internal IP is return rather than real ip
http redirect
if need http→https
https://stackoverflow.com/questions/60510232/how-can-i-redirect-http-to-https-using-traefik
put this label under traefik service in docker compose and remember set traefik.enable=true
dashboard:
if you want the dashboard, see this:
https://gist.github.com/Maescool/7ec9836c48e53de79cc51fb70fbe1388
用 docker 又加左 python scheduler 但又無 print 唔出野
但 call 其他野 print 又無啦啦彈翻晒出黎? 放心你個 schedulrr 同個 program 都無事
solution:
put this in docker-compose
PYTHONUNBUFFERED=1
ChatGPT ans:
If you’re using the apscheduler
library in your FastAPI app running in a Docker container, and you’re not seeing print messages in the container logs, it’s possible that the messages are being buffered by the apscheduler
library or the Python interpreter, and are not being immediately flushed to the Docker logs.
One way to force the print messages to be immediately flushed to the Docker logs is to set the PYTHONUNBUFFERED
environment variable to 1
when running the container. This will disable output buffering in the Python interpreter, and ensure that print messages are immediately written to the Docker logs.
quasar / vue
quasar 就係被你用佢原本 d component, 你想 cus 咩
佢就整左 d slot 被你去 攝/cus
加上 vue d shorthand logic (i.e. v-if, v-for) … props 既幫手就可以輕易咁 整/改 quasar or other 牌子 component
btw 你搞咁多野 vue 下面堆 props,data,methods,computed… 全部都係為左 serve 你上面堆 html template… <== vue 之真諦
-ti (for docker / other ssh/terminal program)
-t 即係 -tty (docker doc 話係 pseudo-TTY) 即係扮 terminal … 而家係 ssh … 但又想扮以前古代既 terminal, 呢個 tty = teletypewriter 好古代 真係有部打字機 但係識射d 電 signal 出黎, 個 -t = tty = terminal 真係扮緊呢個
-i 即係 interactive (docker doc 解釋叫 Keep STDIN open even if not attached) , 呢個 interactive 同而家既解釋要少少分別 , 個 _ 閃閃下俾你打字 俾command 去電腦係古代已經好 interactive … 所以 interactive = 被你入去 >_ 到打 command ; 相反唔 interactive 即係唔洗你入去打 command 直接行 program…
所以簡單黎講 你想用 docker 入 container 做d “interactive” 操作就要 exec -ti
終於明點解 js , py 咁鍾意用 get_XXX() 去 return 個 object
係啊 你可以就咁 inline code
route = APIRouter()
點解係要整個
def get_abc_router(p1, p2) -> APIRouter:
router = APIRouter()
@router.get("/verify")
async def verify(user: User = Depends(current_active_user), parameter using p1, p2):
......
return router
無錯啦 最重要就係個 p1, p2
你可以週位 import 個 get function, 跟住整新 object 個陣仲可以入 p1, p2 去 config
你無 get_xxx function 都得既, py 直 import 個 var
到時咪無得 config 囉
vue 點解要 ref
兩個解釋 一個就係link 個解啦
ref 佢就將佢變做 object (兼藏落去 instance 到)
defineComponent vue
defineComponent 係 program 上係無用 直出你個 object
defineComponent 其實主要 for typescript 用
但你無用 ts 都無所謂
都可以 define 下
你可以試下 define 下 components, 你個 ide (vscode) 會即刻將你有用到+define左既 component 著燈
something about vue
- Options API > Composition API, 但兩者都要學 (options api 本身都係 on top of Composition)
- data() 即係 reactive state
- this. 其實佢有好多自動野加左落隻 object 到 已經唔係原本隻 object 了
- :class :style = v-bind:class v-bind:style
- v-bind 就係扭個 html attribute value 既工具
- props 主要係 read-only, 寫 html attribute 到射入 component, 又可以 parent to children
- props html 係可以用 hyphenated, 入到 js 自動變 CamelCase
- @ 即係 addEventListener
- emits 即係 dispatchEvent
- 你可以 explicit 咁 declare d event, 咁樣就唔會同 native 撞
- slot 即係將 html value 當 parameter 咁隊入 component html
- vue 係 shorthand 工具 同一個做法可以用好多方法寫 又好多自動左既 transformation 要睇清楚 manuel
- ref 即係內置 dictionary, 等你可以加d html element 入去, 被其他去 call
- v-model 即係 mvc 既 model, 類面係裝 object data 既
- watch 即係 onchange 咁用, 或者改 value 個陣攝隻手埋去
- computed 即係 cached get
frontend 真係搵個 nginx 隊住就得…因為全 static 死 file
https://medium.com/@jwdobken/develop-quasar-applications-with-docker-a19c38d4a6ac
# develop stage
FROM node:13.14-alpine as develop-stage
WORKDIR /app
COPY package*.json ./
RUN yarn global add @quasar/cli
COPY . .
# build stage
FROM develop-stage as build-stage
RUN yarn
RUN quasar build
# production stage
FROM nginx:1.17.5-alpine as production-stage
COPY --from=build-stage /app/dist/spa /usr/share/nginx/html
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]
唔怪得dev齋build 就算
build d static file 出黎就完
唔似 server side code 要搵個 program run 住
求其搵個 nginx 隊住就得
你想 dev 試就加 command 落 docker-compose
command: /bin/sh -c “yarn && quasar dev”
btw 同場加映:
用得 docker , d source code 有得 copy 就 copy ; 係 wordpress 有歷史因素(can update src code by button) 呢d另類先唯有用 mount
因為我用 docker 所以唔會特登裝 python d module 落部 local 機, reportMissingImports warning 就會出現
https://github.com/microsoft/pylance-release/issues/2996
If you prefer to suppress these warnings in this case, you can add a # type: ignore
or # pyright: ignore[reportMissingImports]
comment on that line.
成日諗唔明點解 promise 點解要放 resolve/reject 做 define function 既 parameter
const promise = new Promise((resolve, reject) => {
const result = performAsyncOperation();
if (result) {
resolve(result);
} else {
reject("Async operation failed");
}
});
你要記住你成堆由 (resolve, reject)=>{xxx} 成舊野(your custom defined function) 都係叫 executor function
因為 promise 個 class pre-set 左 有一句會 call executor(resolve, reject)
既然你明知人地會 call 一個 function 要入 parameter resolve, reject 你創建個個 function 就當然要有 resolve, reject; 唔係人地 call 個陣咪唔夠料囉
你睇下 promise d src code 就知 你 define 塞入去個堆 logic 佢會叫做 executor
class Promise {
constructor(executor) {
this.state = 'pending';
this.value = undefined;
this.reason = undefined;
this.callbacks = [];
const resolve = (value) => {
if (this.state === 'pending') {
this.state = 'fulfilled';
this.value = value;
this.callbacks.forEach((callback) => callback.onFulfilled(value));
}
};
const reject = (reason) => {
if (this.state === 'pending') {
this.state = 'rejected';
this.reason = reason;
this.callbacks.forEach((callback) => callback.onRejected(reason));
}
};
try {
executor(resolve, reject);
} catch (error) {
reject(error);
}
}
then(onFulfilled, onRejected) {
if (typeof onFulfilled !== 'function') {
onFulfilled = (value) => value;
}
if (typeof onRejected !== 'function') {
onRejected = (reason) => {
throw reason;
};
}
=== more promise method below ... ===
好啦 係 code 層面你明 , 人地叫呢個 resolve, reject 係 signal 囉
async 收到 signal (你 個 self define executor function call resolve 個下) 就會 call 用 .then register 既 callback …
揀 sql or mongo (nosql) 一些想法
如果你用緊 model 係 subobject 有一定既 ref 性 (即並非 clone data) 咁樣用 sql 先有意義
即例如你有張單 PO
PO 有堆 PO ITEM
然後有張 集單 List 叫 PL 先算
PL 會有d PO1.POITEM1, PO1.POITEM2, PO2.POITEM2, PO2.POITEM3
但如果 d POITEM 真係 ref 黎, 咁樣 sql 先有意義
如果整 PL 個陣都係抄 POITEM d data 咁樣其實用 document 都係一樣
即
PO1 {
POITEM1 : {name,qty}
POITEM2 : {name,qty}
POITEM3 : {name,qty}
}
when init PL , the PLITEM is clone from POITEM, 咁其實用 document 儲都好靚仔 最多搵多個 field 記住個 POITEM src ID
但你話唔係, PLITEM { POITEM1 …} 係直接 link 住 POITEM 既 id, 咁就真係有 relationship 既地方, 咁 sql 先有意義
如果係 Clone data 都變一個新個體, 用 document 儲其實仲合符具體現實 跟本無咩 relationship 可言; 你話 update poitem 要update 埋 plitem, 咪做 reflection / event 乜都得啦
decorator of function in py
decorator…
you may think it is used for an extend of an original function.
so you should call the original function in your decorator by your design
(although some rare case, like using a test function to replace the original function)
So, a decorator is a way to extend or modify the behavior of an existing function without modifying its source code.
From POE:
Yes, a decorator is a way to extend or modify the behavior of an existing function without modifying its source code.
When you apply a decorator to a function, the decorator creates a new function that wraps the original function with some additional behavior. The resulting wrapped function can then be called just like the original function, but with the added behavior provided by the decorator.
For example, consider the following decorator function that adds some behavior before and after the wrapped function is called:
def my_decorator(func): def wrapper(*args, **kwargs): print("Before the function is called.") result = func(*args, **kwargs) print("After the function is called.") return result return wrapper
In this example,
my_decorator
is a function that takes another functionfunc
as an argument and returns a new functionwrapper
that wrapsfunc
with some additional behavior. The resultingwrapper
function can be called just likefunc
, but with the added behavior provided bymy_decorator
.Using this decorator function, you can extend the behavior of any function by applying the decorator to the function using the
@
syntax, like this:@my_decorator def my_function(x): return x * 2
In this example, the
@my_decorator
syntax applies themy_decorator
decorator to themy_function
function, so that when you callmy_function(2)
, the wrapper function returned bymy_decorator
is called instead, which first prints “Before the function is called.”, then callsmy_function(2)
, which returns4
. Finally, the wrapper function prints “After the function is called.” and returns4
.So, a decorator is a way to extend or modify the behavior of an existing function without modifying its source code.
uwsgi vs gunicorn
uwsgi… 用用下會 upstream prematurely closed connection while reading response header from upstream
你又以為從 vm 壞/唔夠 resources, 又以為 nginx set 錯野…
跟住你 google , 點 google 都無咩 solution 係真正永久 work
solution: use gunicorn…
其實仲易 set 過 uwsgi …
完
docker 好處
唔好講咩 container, 咩 isolation
對 developer 既 develop 方式有更大好處
剩係 dockerFile 同 docker-compose 同 d swarm/k8n 呢d 已經可以:
- 唔同既 docker software 都係用同一款方式管理, config 規范晒係 dockerFile/docker-compose
- 比以前 deploy 方式 更多 config file 可以被 commit / reuse
- dockerFile / docker-compose d config 可以 commit, 可以好快咁重用
你話 makeFile 都可以 commit la, 係架, 但類面d command 都係太 software specific
docker command 將佢變成 RUN, 規范左, 可以專注睇只係識睇既野, 如果用 makeFile 就要學其他唔識睇既 command. Docker 已經規范左d instruction, 就算 parameter 唔識睇 但都實知佢做緊咩
你話 salt/chef 夠可以 config 規范, 係啊. 但只限 server provision. 未達到去 config software 層面
呢d我覺得 je, 唔認同都唔緊要.
uwsgi vs flask directly…成日問…
vue
vue 只係 node 既一個 program / software
一個行 js 既 program / software, 你寫左一堆 js instruction
vue 呢個 program 就同你 gen 一堆 browser 識睇既 js 出黎
當然你都可以用 global build / cdn 版本
但你就要直接寫d browser 識睇既 js 出黎
node vue program 幫你 gen, 你咪多d component, shorthand, .vue file 幫你寫
cdn 版你就要寫好多”奇怪” code.因為要 browser 識睇
how to disable setting prompt for your custom mac input method
“xxxInputMethod” would like to enable third-party input method “XXX”.
please see your code … is there any “TISEnableInputSource(inputSource);”
find that this function call will trigger the setting prompt.
本身呢個功能應該係 for 有d app 想著某個 輸入法
但如果你個 app 本身係輸入法就應該唔洗 如果唔係個 prompt 就煩死你
如果寫輸入法 TISSelectInputSource 應該都夠做
P.S. google “TISEnableInputSource”. 都幾多野睇同學 對比起就咁 search inputMethod
sql join join join and filter
寫 sql 唔同你寫 program 唔係入個阿媽某個 column 既 value 再隊入去 另一個 table 當 parameter
係乜都用左大 join 先 唔o岩用 ? 日期大過 effective date 既 cost ? join 左先啦
最後先 filter
唔理架 乜都 join 十幾萬 record 大溶爐先 最後想要咩 record 先慢慢 filter
A1 單要配 某個日子既 cost ?
A1(which is Date3)-Cost1 Date1 A1(which is Date3)-Cost2 Date2 A1(which is Date3)-Cost3 Date3
join 晒先 再啄走唔要個d 留翻一個 係我夠知 A1 – Date3 先o岩 你 join 左再用 on 去啄 如果唔係有乜法 je~
SUM() subquery in select clause
SUM 最重要還是 where clause select + where = filter select + sum() + where = satisfy 以前細個學又話叫 filter … 其實我覺得叫 satisfy 好d
又所以 我發覺 sum() subquery in select clause, group by 係唔需要:
select a, b, (select sum(xxx) where [CONDITION] 這裡放 group by 無用) as yyy, …
select …(select sum(xxx) where sth)只能回一個 single row , 唔係就會 error, 所以個 where clause 要俾夠 info 去砌到得翻一個 rowgroup by 本身 for multiple row 去教 table 點 group … 但 single row 其實就無必要
我開頭以為 sum() 既 logic 係 define 係 group by which is 錯既 … 但原來都係放係 where 到
ref:
subquery is 帶出面既野入去 再收細個 dataset
https://stackoverflow.com/questions/20557899/how-does-subquery-in-select-statement-work-in-oracle
就係可以同阿媽互動既 小 table
search more by keyword: Subqueries in SELECT Statements
sql is relational algebra than a language
https://en.wikipedia.org/wiki/Relational_algebra
原來用 map , filter 有名既。。。
用loop 就叫 imperative
用 map 就叫 declarative
真係唔講唔知
最好就睇埋咩叫 how to write flat code
有時我蠢 要人地解點解要整新功能 去解決緊咩問題 之 map/reduce in js for play with json/data
https://rangle.io/blog/map-reducing-the-pain-of-dealing-with-arrays/
map: But it’s not really a way of dealing with arrays. It’s about mapping one value into a new value, and getting the same type back.
So the takeaway is that you don’t have to care if map loops or not, or how it loops, or in some languages how many threads it uses. If you are using a map method on an array, or on a library Promise or Observable, or anything else, it will do what it has to do to transform the value(s), and give you back the same type, so that you can keep calling map on the result.
SQL where 當入 record
d sql where xxx or yyy or zzz 你可以咁諗
唔一定係當 filter 係中既就會放入個 row 到 唔中咪無
ummmm… 咪即係 filter XD
under the hood, awesome
under the hood – find the tech underlying
https://www.pauladamsmith.com/articles/redis-under-the-hood.html
https://www.codementor.io/blog/docker-technology-5x1kilcbow
awesome list – find some new library
https://github.com/sindresorhus/awesome
devops – CI software / process / protocol
tech stack – you may find some library / framework that company / software use
getting start – getting start
XML Pretty Print CDATA new one line … not good
Nani ?
點 pretty print CDATA 都自己跌落一行?
你話無問題 你想 search by <field=”id”>xxx 你就知你d value 要一行過 咁點解決
個問題係錯左 xml tools engine, too long no read, 打死都用 QuickXML
但已經隔左行 7左咁點算
1) Use xmltools > option > Engine:SimpleXML > Linearize > 變翻無格仔一行先
2) Use QuickXML > Pretty Print
python schedule in thread
ponyorm pass db to model OR folder structure
1 .https://www.thinbug.com/q/53748730
- https://github.com/ponyorm/pony/issues/316
entrypoint is the command , CMD is for argument
https://www.ctl.io/developers/blog/post/dockerfile-entrypoint-vs-cmd/
but you want run run entrypoint.sh then start.sh, here is the tricks
ENTRYPOINT ["/entrypoint.sh"]
some code or not...
CMD ["/start.sh"]
entrypoint.sh:
some code for entrypoint ...
exec "$@"
using exec, the start.sh (as parameter) will run
docker compose can use in production if you single machine. Multiple machine then swarm mode
dockerfile, docker image and docker container analogy
So at the end of the day, we can sum things up as:
-
A Dockerfile is a recipe for creating Docker images
-
A Docker image gets built by running a Docker command (which uses that Dockerfile)
-
A Docker container is a running instance of a Docker image
GIT 圖解 merge, squash merge, 和rebase merge
https://www.jianshu.com/p/ff1877c5864e
docker under the hood
https://pasztor.at/blog/under-the-hood-of-docker/
https://www.codementor.io/blog/docker-technology-5x1kilcbow
Don’t use python to do big5-hkscs encode
常用字都算ok…深少少都總係 big5 既字 e.g. 苽 都出唔到…
只係出到個 ISO unicode
搞左勁耐以為寫錯 , 但java / vb.net 是 ok的 應該係 py d codec 有問題/唔齊
唔好用 py 做d 中文 big5 處理野
玩死自己
# -- coding: utf-8 --
#!/usr/bin/python
import sqlite3
import re
import logging
import binascii
logger = logging.Logger('catch_all')
conn = sqlite3.connect('table.db')
def main():
filepath = 'mapped_char.txt'
cnt = 0
with open(filepath, encoding='utf-8') as fp:
line = fp.readline()
while line:
result = [x.strip() for x in line.split(',')]
code = result[0]
for text in result[1]:
if not(isCharacterBig5(text)):
a = ''.encode('hkscs')
print(a.hex())
# insertRecord(code, text)
line = fp.readline()
cnt = cnt + 1
conn.commit()
conn.cursor().close()
def insertRecord(code, text):
cursor = conn.cursor()
cursor.execute("INSERT INTO dict (code, text) VALUES (?, ?)", (code, text))
def isCharacterBig5(text):
pattern = '[^\uE000-\uF8FF]'
return re.match(pattern, text)
#def convertToUnicode():
#def getBig5HexCode(text):
main()
寫到一半 encode(‘hkscs’) 成日話 illegal multibyte sequence
diu 啦 其實係佢個 codec 無呢個字 … (但現實 hkscs 有的) 只係出到個 \ueb51 unicode 代碼 你係政府個網都摷到 ISO 個行既, 但就唔是 BIG-5 囉
ref: https://bugs.python.org/issue28693 http://www.ogcio.gov.hk/en/business/tech_promotion/ccli/terms/doc/hkscs-2008-big5-iso.txt
Free account for ios deploy real device to test
https://learnappmaking.com/how-to-create-a-free-apple-developer-account/
-
Requires free Apple Developer account, at a minimum. Free account provisioning expires every 7 days, requiring reloading/rebuilding, but you will not lose any data.
Paid Apple Developer provisioning may only require re-signing once a year.
Low Poly Gems Free Assets
https://godgoldfear.itch.io/low-poly-gems
Unknown table ‘COLUMN_STATISTICS’ in information_schema (1109) when export sql dump
https://serverfault.com/questions/912162/mysqldump-throws-unknown-table-column-statistics-in-information-schema-1109
mysql workbench > Advanced options > column-statistcs = 0
expo: Application main has not been registered
Application main has not been registered
原來要將 AppRegistry.registerComponent(‘main’, () => App);
以前叫 project 名架嘛 … 改左 又唔出聲 而家要叫做 main wor diu
DO install vnc
- https://www.digitalocean.com/community/tutorials/how-to-install-and-configure-vnc-on-ubuntu-16-04
-
https://tjosm.com/5219/install-remote-desktop-vnc-ubuntu-16-04-server/
-
install realVNC
- connect to [server-ip]:1 / [server-ip]:2 … :[num] is the channel of vnc server
- install geany for text editor
- if tab not working: https://www.starnet.com/xwin32kb/tab-key-not-working-when-using-xfce-desktop/
wordpress / php-pfm config
1) Ram for php-fpm php.ini -> memory_limit = 512M or up -> max_execution_time = 60 or up
被多d ram php aka wordpress
2) /etc/php5/fpm/pool.d/www.conf https://www.if-not-true-then-false.com/2011/nginx-and-php-fpm-configuration-and-optimizing-tips-and-tricks/
follow forum that config
set 翻o岩 worker 數
3) swap https://www.digitalocean.com/community/tutorials/how-to-add-swap-space-on-ubuntu-16-04
but vm.swappiness=50 or up and vm.vfs_cache_pressure=80 or up
php 隊盡左 ram, 所以 用 swap, 個網 set 得好低 pressure, 可以高d
4) nginx
nginx.conf
-> worker_connections 1024
校多d workers
Associate a class to scene.sks
Press the 4th button in the Xcode scene editor panel
NSUserDefaults boolean exist or not in init stage check
[userDefaults boolForKey:@"theKeyOfMyBOOL"]; returns a BOOL, so either YES or NO (not nil).
Internally, it is stored as an NSNumber. So, if you call
[userDefaults objectForKey:@"theKeyOfMyBOOL"];
you will be given an NSNumber, if you have ever stored anything, or nil, if you have not.
Application Support You don’t have permission to save the file
Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “data” in the folder “gamedata”." UserInfo={NSFilePath=file:///var/mobile/Containers/Data/Application/651354D9-30FF-4156-9D31-5F90D92D13C7/Library/Application%20Support/gamedata/data, NSUnderlyingError=0x14010cbf0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}
do {
try NSFileManager.defaultManager().createDirectoryAtPath(GameData.filePath, withIntermediateDirectories: true, attributes: nil)
} catch {
print(error)
}
NSKeyedArchiver.archiveRootObject(GameData.data!, toFile: GameData.filePath)
print(GameData.filePath)
createDirectoryAtPath will say You don’t have permission
OK, so use URL:
let fileManager = NSFileManager.defaultManager()
let appSupportPath:[NSURL] = fileManager.URLsForDirectory(.ApplicationSupportDirectory, inDomains: .UserDomainMask)
let store:NSURL = appSupportPath.first!
do {
try NSFileManager.defaultManager().createDirectoryAtURL(store, withIntermediateDirectories: true, attributes: nil)
} catch {
print(error)
}
NSKeyedArchiver.archiveRootObject(GameData.data!, toFile: GameData.filePath)
print(GameData.filePath)
SKView please presentScene(nil) or the scene will still here and eat the memory
me design LevelViewController (TableView) -> present -> GameViewController . SKView . Scene
When I dismiss the GameViewController, the scene “update” (onEnterFrame) still running, to prove that the scene has not been killed
And after several time present the GameViewController, the app will lag becoz too many SKScene is running.
So please (self.view as! SKView).presentScene(nil)
when GameViewController self.dismissViewControllerAnimated(true, completion: nil)
Must call a designated initializer of the superclass
- 即係講到尾, subclass 想 call super.init 唔可以 call 佢個d convenience 只能 call 基本 init
-
基本 init 又可以有好多個 , 你要 superclass 佢, 就要 required 晒佢~
class NoteMessage: Message { let content: String init(content: String, theUser: String) { self.content = content super.init(sender: theUser) //Error!: Must call a designated initializer of the superclass 'Message' } }
如何理解 swift 既 ? 同 !
如何理解 swift 既 ? 同 !
假設有 Class 叫 Animal
Animal?
並不要好似網上d tutorial 話 一係有一係 nil 咁理解
不如你當佢係未知的禮物 type 咁理解 (inspired by wrapped / unwrapped)
Animal?
有兩個狀態 1: S<Type>
或者 2: nil
唔係 nil 就可以打開佢, 打開左先係以前我地認識既 var
呢個世界有 3 個方法去打開禮物包
-
!
強行打開 -
if let abc = xyz { } 禮物打開咪做下面d logic
-
abc?.function() 有咪行個 function 囉
as? as! 都類似
as! 有機會 nil -> runtime error
as? 就要用 if let 幫幫手
if let animalSelectedNode = selectedNode as? AnimalSpriteNode {
ref: http://stackoverflow.com/questions/24018327/what-does-an-exclamation-mark-mean-in-the-swift-language
Debug Command for unix n windows of networking, ip, firewall, port forwarding
Re: SSH to Debian Guest from Windows host via Putty Postby noteirak » 19. May 2013, 11:24
Run the following on the host : CODE: SELECT ALL EXPAND VIEW ipconfig /all route print arp -a netstat -an | find “LISTENING” netsh advfirewall show allprofiles
Run the following in the guest : CODE: SELECT ALL EXPAND VIEW sudo ifconfig -a sudo route sudo arp sudo netstat -lnp sudo iptables -L -n -v
and in virtualbox, if u opening port for flask, pls use 0.0.0.0
or ensure the port forwarding is go to 127.0.0.1 in your VM
my python flask deploy flow
How to update python api sudo su deploy
cd /home/deploy/your-python-project
git pull
source ../py3.4/bin/activate
python setup.py bdist_egg
easy_install dist/<python_proj.egg>
alembic upgrade head
uwsgi –reload ~/uwsgi.pid
git download the src code -> (env) -> pack it into egg -> using easy_install to install the python egg -> update db migration -> restart server
Vagrant and VirtualBox, modified files do not update when viewed in either NGINX or Apache, change image also
python e commerce worth to try
cartridge, saleor (satchless), oscar
my 幻想 docker flow
- just write your code first, without docker
- git push your application when you can first deploy
- create a docker image, in dockerFile or init of your image, git clone the lastest code
- pack it into image
- for old machine, update the container with new image
- one application one docker
- mysql no need include in docker, and it should not go into a separate docker. just find a machine or one of a machine to run it.
[ios] convert mpmediaitem to m4a
-(NSString*)convertToM4A : (MPMediaItem * ) mediaItem {
NSURL *url = [mediaItem valueForProperty: MPMediaItemPropertyAssetURL];
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL: url options:nil];
AVAssetExportSession *exporter = [[AVAssetExportSession alloc] initWithAsset: songAsset
presetName:AVAssetExportPresetAppleM4A];
exporter.outputFileType = @"com.apple.m4a-audio";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString * myDocumentsDirectory = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
/* Using date to be file name so no conflict
[[NSDate date] timeIntervalSince1970];
NSTimeInterval seconds = [[NSDate date] timeIntervalSince1970];
NSString *intervalSeconds = [NSString stringWithFormat:@"%0.0f",seconds];*/
NSString* mediaTitle = [mediaItem valueForProperty:MPMediaItemPropertyTitle];
NSString* songTitle = [[NSString alloc]initWithFormat:@"%@",(mediaTitle.length>0 ? mediaTitle : @"Unknown")];
NSString * fileName = [NSString stringWithFormat:@"%@.m4a", songTitle];
NSString *exportFile = [myDocumentsDirectory stringByAppendingPathComponent:fileName];
NSURL *exportURL = [NSURL fileURLWithPath:exportFile];
exporter.outputURL = exportURL;
// do the export
// (completion handler block omitted)
[exporter exportAsynchronouslyWithCompletionHandler:
^{
int exportStatus = exporter.status;
switch (exportStatus)
{
case AVAssetExportSessionStatusFailed:
{
NSError *exportError = exporter.error;
NSLog (@"AVAssetExportSessionStatusFailed: %@", exportError);
break;
}
case AVAssetExportSessionStatusCompleted:
{
NSLog (@"AVAssetExportSessionStatusCompleted");
/*
NSData *data = [NSData dataWithContentsOfFile: [myDocumentsDirectory
stringByAppendingPathComponent:fileName]];
NSLog(@"Data %@",data);
data = nil;
*/
break;
}
case AVAssetExportSessionStatusUnknown:
{
NSLog (@"AVAssetExportSessionStatusUnknown"); break;
}
case AVAssetExportSessionStatusExporting:
{
NSLog (@"AVAssetExportSessionStatusExporting"); break;
}
case AVAssetExportSessionStatusCancelled:
{
NSLog (@"AVAssetExportSessionStatusCancelled"); break;
}
case AVAssetExportSessionStatusWaiting:
{
NSLog (@"AVAssetExportSessionStatusWaiting"); break;
}
default:
{
NSLog (@"didn't get export status"); break;
}
}
}];
return [exportURL absoluteString];
}
ORA-00979 not a group by expression
group by 個堆 attribute 一定要有曬 select 個堆
http://stackoverflow.com/questions/1520608/ora-00979-not-a-group-by-expression
[ios aubio]ld: symbol(s) not found for architecture arm64
Undefined symbols for architecture arm64:
"_vDSP_ctoz", referenced from:
_aubio_fft_do_complex in aubio(fft.c.1.o)
"_vDSP_fft_zrip", referenced from:
_aubio_fft_do_complex in aubio(fft.c.1.o)
"_vDSP_minv", referenced from:
_fvec_min in aubio(mathutils.c.1.o)
"_vDSP_create_fftsetup", referenced from:
_new_aubio_fft in aubio(fft.c.1.o)
"_vDSP_maxvi", referenced from:
_fvec_max_elem in aubio(mathutils.c.1.o)
"_vDSP_vsmul", referenced from:
_aubio_fft_do_complex in aubio(fft.c.1.o)
"_vDSP_maxv", referenced from:
_fvec_max in aubio(mathutils.c.1.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Don’t cry.
Try to import Accelerate.framework which is default in frameworks of xcode.
dun use /documents to save your sqllite in ios (which is default setting when you tick use CoreData)
please store it in application support / library
http://stackoverflow.com/questions/9346760/where-should-i-store-the-sqlite-db-for-my-iphone-app
http://stackoverflow.com/questions/9346760/where-should-i-store-the-sqlite-db-for-my-iphone-app
scrollview with a uiview in masonry
A tableview which scrollview and the tableview can scroll to right
self.tableView = [[UITableView alloc]init];
self.tableView.translatesAutoresizingMaskIntoConstraints = NO;
[self.tableView setDelegate:self];
[self.tableView setDataSource:self];
self.tableView.backgroundColor = [UIColor whiteColor];
[self.tableView setAllowsSelection:NO];
//build the scrollabe view
self.scrollView = [[UIScrollView alloc] init];
self.scrollView.translatesAutoresizingMaskIntoConstraints = NO;
// add subview tree
[self.scrollView addSubview:self.tableView];
[self.view addSubview:self.scrollView];
//build footer view
self.footerView = [[DetailsTableVTViewFooterView alloc] init];
self.footerView.translatesAutoresizingMaskIntoConstraints = NO;
[self.view addSubview:self.footerView];
[self.footerView.saveButton addTarget:self action:@selector(saveLocalChanges) forControlEvents:UIControlEventTouchUpInside];
// Using Masonry for autolayout
[self.footerView makeConstraints:^(MASConstraintMaker *make) {
make.height.equalTo(@footerHeight);
make.width.equalTo(frame.size.width);
make.right.equalTo(self.view.right);
}];
self.scrollView.backgroundColor = [UIColor redColor];
[self.scrollView makeConstraints:^(MASConstraintMaker *make) {
make.right.equalTo(self.view.right);
make.left.equalTo(self.view.left);
make.top.equalTo(self.view.top);
make.bottom.equalTo(self.footerView.top);
}];
[self.tableView makeConstraints:^(MASConstraintMaker *make) {
make.width.equalTo(tableViewWidth);
make.bottom.equalTo(self.footerView.top);
make.left.equalTo(self.scrollView.left);
make.right.equalTo(self.scrollView.right);
make.top.equalTo(self.scrollView.top);
}];
if you face strange position of keyboard or some uiview component, you may try to debug using this first
[!] The `BP Mobile Inspection [Release]` target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Target Support Files/Pods/Pods.release.xcconfig’. This can lead to problems with the CocoaPods installation
Server Deployment Common Practice
User
- You has a admin user call your name. Say
roychung
for me. And other admin has own account too. - A user call
deploy
or your service name for the main service of your written code. It should not be a sudoer. And suppose you cannot login via ssh. - For different service, may be redis. You may consider to open an account for it too.
- So how to deploy to the
deploy
user? You may consider usingsudo su deploy
- Using Fabric for deployment, login with your own admin account and sudo su make your life easier when there are several server
- Using redis as example, you may use sudo to install redis (or using redis user install on it home folder), but running redis command will be using that redis user. So other user can modify it without knowing your account
icon 素材
music player in background ios
Solution 1. MPMusicPlayer ipodPlayer
it is actually calling the ipod player, which it is not related to the app anymore. Easy implement, 但有時 load 得多歌 會有d lag, 超建議開多個 tableView 做, 可以 store 住d mediaItemCollection, 因為呢個 framework 係唔會 交返d mediaItemCollection 你, 除非你用 hidden private API
Solution 2. AVPlayer with MPRemoteCommandCenter and MPNowPlayingInfoCenter
you can implement like this. Good Point is the music playing will also appear in the universal toolbar (the bottom one), and click one it, it will show yr app instead of ipod Music. Bad Point is no itunes cloud music can play, and many feature need to implement yrself, 連 previous 都好似無, shuffle 都有d 難做, 但用個d remoteCommand , 下面d 制都可以用, 同埋 用 nowplayinginfocenter 可以 改個 lock screen 個d song info. 無記錯呢個方法要改少少 plist, 有 background audio, 如果做完前者, 出 app無 聲, 試下
MPMusicPlayer ApplicationPlayer is a good choice 如果你想只播歌係你個 app 入面, 因為一出 app 就會 收聲
ref:
http://www.mixedcase.nl/articles/2013/01/29/mediaplayer-apples-worst-framework/ (solution 1)
小米音樂 app (solution 2)
UITableView will drop down 20px ? ok, change yr storyboard order
solution 1. content inset -20px
solution 2. weird. Just dun put yr uitableViewcontroller in first order in STORYBOARD
Correct method for uibutton in tableViewCell
Many methods will tell u using button.tag…
but it only store an integer, if u want a indexPath , try the official method:
http://stackoverflow.com/questions/1802707/detecting-which-uibutton-was-pressed-in-a-uitableview
custom sort of core data
Core Data Transient Properties [MUST READ IF YOU USING CORE DATA]
UIBarButtonItem title 入 nil 唔好入 @””
用 code 整 nav button … 如果無 title 就入 nil … 入 @”” … 佢會因為其他有 component 郁 而 會移動並出現在 strange position
錯的
UIBarButtonItem *menuButton = [[UIBarButtonItem alloc] initWithTitle:@""
style:UIBarButtonItemStylePlain
target:self
action:@selector(showLeftMenu:)];
對的
UIBarButtonItem *menuButton = [[UIBarButtonItem alloc] initWithTitle:nil
style:UIBarButtonItemStylePlain
target:self
action:@selector(showLeftMenu:)];
utf8mb4, string (or say varchar) want create key, length = 191
why python string has b, u in prefix
decorator in python
http://www.dotblogs.com.tw/rickyteng/archive/2013/11/06/126852.aspx
class entryExit(object):
def __init__(self, f):
print 'entry init enter'
self.f = f
print 'entry init exit'
def __call__(self, *args):
print "Entering", self.f.__name__
r = self.f(*args)
print "Exited", self.f.__name__
return r
print 'decorator using'
@entryExit
def hello(a):
print 'inside hello'
return "hello world " + a
print 'test start'
print hello('friends')
>>> ================================ RESTART ================================
>>>
decorator using
entry init enter
entry init exit
test start
Entering hello
inside hello
Exited hello
hello world friends
property inheritance in ios
http://bhapca.blogspot.hk/2012/11/how-to-access-backing-ivars-for.html
How to access backing ivars for inherited properties in Objective-C
I had a superclass that declared and synthesized a read only property, meant to be set in its subclasses. The code was something like this:
@interface A : NSObject
@property (nonatomic, readonly) NSUInteger prop;
@end
@implementation A
@synthesize prop = _prop;
@end
@interface B : A
@end
@implementation B
- (void)establishValueForProp
{
_prop = 1; // PROBLEM !!!
}
@end
The instance variable backing the property seemed to be invisible in the subclass. The error was pretty unclear when compiling an iOS app: “Use of undeclared identifier ‘_prop'”. To get around the error I did the following:
@interface A : NSObject {
NSUInteger _prop;
}
@property (nonatomic, readonly) NSUInteger prop;
@end
That is, I explicitly declared the backing variable in the declaration of the superclass.
Interestingly, when I was preparing this blog post I compiled the code above as a “Command Line Tool” type of project, not an iOS app. The error was different, dare I say better, more telling of the root cause: “Instance variable ‘_prop’ is private”. So it’s a matter of the visibility of the ivar, so perhaps a better fix would be:
@interface A : NSObject {
@protected
NSUInteger _prop;
}
@property (nonatomic, readonly) NSUInteger prop;
@end
Kind of interesting though that properties are synthesized by default as private ivars. Learned something new.
Posted by Bogdan Hapca at 12:09 PM
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Labels: iOS, Objective-C
1 comment:
Liviu Macsen said…
Thank your Bogdan for your solution. I found that you can also synthesize in subclass in order to solve this problem.
@implementation B
@synthesize prop = _prop;
- (void)establishValueForProp
{
_prop = 1; // Working !!!
}
@end
NSFetchResultController be datasource
ONLY_ACTIVE_ARCH
debug YES becoz u only want to build in your testing device (or compile too long time and waste the other arch build)
release NO u should make sure all ios devices can run
fill the image in imageView according to fit width, and auto height
self.artworkView.contentMode = UIViewContentModeScaleAspectFill;
[self.artworkView makeConstraints:^(MASConstraintMaker *make) {
make.centerX.equalTo(self.superview.centerX);
make.centerY.equalTo(self.superview.centerY);
make.width.equalTo(self.superview.width);
}];
set segue.destinationViewController property
method 1. typecast
APPDetailViewController myController = (APPDetailViewController)segue.destinationViewController;
myController.myString = string;
method 2. selector
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.destinationViewController respondsToSelector:@selector(setMyData:)]) {
[segue.destinationViewController performSelector:@selector(setMyData:)
withObject:myData];
}
}
in destination View Controller
@property (nonatomic, strong) MyData *myData;
Assertion failure in -[XXXView layoutSublayersOfLayer:]
2014-08-06 12:17:02.511 Jtab[6255:60b] *** Assertion failure in -[JTChordCollectionView layoutSublayersOfLayer:], /SourceCache/UIKit/UIKit-2935.138/UIView.m:8794 2014-08-06 12:17:02.512 Jtab[6255:60b] *** Terminating app due to uncaught exception ‘NSInternalInconsistencyException’, reason: ‘Auto Layout still required after executing -layoutSubviews. JTChordCollectionView’s implementation of -layoutSubviews needs to call super.’
[super layoutSubviews];
[chordLabelView makeConstraints:^(MASConstraintMaker *make) {
make.centerX.equalTo(labelPlaceHolder.centerX);
make.centerY.equalTo(labelPlaceHolder.centerY);
}];
solve by add [super layoutSubviews]; before add constraints ….
fitFontSize
-(void)fitFontSize:(UILabel*)label {
CGFloat actualFontSize;
[label.text sizeWithFont:label.font
minFontSize:label.minimumFontSize
actualFontSize:&actualFontSize
forWidth:label.bounds.size.width
lineBreakMode:label.lineBreakMode];
label.font = [label.font fontWithSize:actualFontSize];
label.adjustsFontSizeToFitWidth = NO;
}
usage: self.keyLabel = [self makeLabel:[UIFont fontWithName:@”AkzidenzGroteskBE-BoldCn” size:45.0f]];
self.keyLabel.frame = CGRectMake(0, 0, self.cellWidth / 4.0, self.cellHeight);
self.keyLabel.text = @"C";
[self fitFontSize:self.keyLabel];
[self.keyLabel sizeToFit];
[self.keyLabel makeConstraints:^(MASConstraintMaker *make) {
make.centerX.equalTo(self.centerX);
make.centerY.equalTo(self.centerY);
}];
if you using storyboard, but some property need set in code (may be xcode GUI dun provide enough setting)
- drag to property first
- write a setter, it will autoload
// this function will auto load by storyboard
-(void)setKeyLabel:(UILabel *)keyLabel {
if (_keyLabel != keyLabel) {
_keyLabel = keyLabel;
_keyLabel.font = [UIFont fontWithName:@"SOME-FONT-NAME" size:20.0f];
_keyLabel.textColor = SOME-UI_COLOR;
}
}
Masonry in ios
constraints is funny
if u use Masonry or updateConstraints to a UIView, may no reaction till u drag one constraints to it…
Becoz
- storyboard default has constraints already (if u dun drag any) it just the current frame be the constraints (if u tick autolayout which is usually ticked)
- when u drag the constraints, it override
- when u code using Masonry or constrains programming, it override
But sometimes it will say broken, becoz the constraints jammed… so… one solution:
it will ignore all the storyboard constraints, so u can use the coding one now.
auto size font size uilabel
- (void)drawPageLabel {
self.pageLabel = [[UILabel alloc] init];
[self addSubview: self.pageLabel];
self.pageLabel.textColor = [UIColor blackColor];
[self.pageLabel setAlpha:0.5];
self.pageLabel.font = [self.pageLabel.font fontWithSize:140];
[self.pageLabel setNumberOfLines:1];
self.pageLabel.adjustsFontSizeToFitWidth = YES;
self.pageLabel.minimumScaleFactor = 0.5f;
// get a approiate font size using "1" char
self.pageLabel.text = @"1";
// make a frame for it to adjust it width for suitable fontSize
CGFloat innerCircleWidth = self.radius * 0.2f * 2;
self.pageLabel.frame = CGRectMake(0, 0, innerCircleWidth, innerCircleWidth); // maintain a square size
// remeber the recommended font size
CGFloat actualFontSize;
[self.pageLabel.text sizeWithFont:self.pageLabel.font
minFontSize:self.pageLabel.minimumFontSize
actualFontSize:&actualFontSize
forWidth:self.pageLabel.bounds.size.width
lineBreakMode:self.pageLabel.lineBreakMode];
// use the recommended font size and dun adjust anymore
[self.pageLabel setFont:[UIFont systemFontOfSize:actualFontSize]];
[self.pageLabel sizeToFit];
self.pageLabel.adjustsFontSizeToFitWidth = NO;
}
-(void)updatePageLabel:(int)currentNumber {
self.pageLabel.text = [NSString stringWithFormat:@"%d", currentNumber];
[self.pageLabel sizeToFit];
self.pageLabel.frame = CGRectMake(self.pageLabel.superview.frame.size.width/2 - self.pageLabel.frame.size.width/2,
self.pageLabel.superview.frame.size.height/2 - self.pageLabel.frame.size.height/2,
self.pageLabel.frame.size.width,
self.pageLabel.frame.size.height);
}
CGFloat actualFontSize;
[self.pageLabel.text sizeWithFont:self.pageLabel.font
minFontSize:self.pageLabel.minimumFontSize
actualFontSize:&actualFontSize
forWidth:self.pageLabel.bounds.size.width
lineBreakMode:self.pageLabel.lineBreakMode];
this make my life … get the recommend font size after adjustsFontSizeToFitWidth
stupid sizeToFit only fit for the setted font size
kvo , key value observer script
in swipeView:
pair set:
– willChangeValueForKey:
– didChangeValueForKey:
or call this
- setValue:forKey:
[self.swipeView addObserver:self
forKeyPath:@"currentItemIndex"
options:NSKeyValueObservingOptionNew
context:nil];
self 個到有
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
NSLog(@"hi");
}
– (CGSize)sizeThatFits:(CGSize)size
- (CGSize)sizeThatFits:(CGSize)size
the latter size is the boundary for the caller … so should be the superview size
show all text uilabel
label.text = "some text";
label.numberOfLines = 0;
[label sizeToFit];
CGRect frame = label.frame;
frame.size = [label sizeThatFits:CGSizeMake(320, 10000)];
label.frame = frame;
define const for color
#define ULIKELA_ORANGE [UIColor colorWithRed:244.0/255.0 green:189.0/255.0 blue:15.0/255.0 alpha:1.0]
when u add coreData, error : Receiver type is forward declaration
Markdown playground
test of markdown
- line 1
- line 2
navigation bar overlap webview ios7
webView.scrollView.contentInset = UIEdgeInsetsMake(64, 0, 0, 0);
webView.scrollView.scrollIndicatorInsets = UIEdgeInsetsMake(64, 0, 0, 0);
vagrant simple example
# -*- mode: ruby -*-
# vi: set ft=ruby :
# Vagrantfile API/syntax version. Don’t touch unless you know what you’re doing!
VAGRANTFILE_API_VERSION = “2”
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config|
config.vm.provider “virtualbox” do |v|
v.memory = 1024
v.cpus = 1
end
config.vm.define “prod” do |prod_config|
prod_config.vm.box = “jamnplayer”
prod_config.vm.network “forwarded_port”, guest: 8080, host: 8081
prod_config.vm.network “forwarded_port”, guest: 5000, host: 5001
prod_config.vm.network “forwarded_port”, guest: 22, host: 2200, auto_correct: false, id: “ssh”
prod_config.vm.host_name = “prod”
end
end
======
# -*- mode: ruby -*-
# vi: set ft=ruby :
# Vagrantfile API/syntax version. Don’t touch unless you know what you’re doing!
VAGRANTFILE_API_VERSION = “2”
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config|
config.vm.provider “virtualbox” do |v|
v.memory = 2048
v.cpus = 1
end
config.vm.define “default” do |default_config|
default_config.vm.box = “ubuntu-14.04”
default_config.vm.network “forwarded_port”, guest: 6543, host: 6543
default_config.vm.network “forwarded_port”, guest: 8080, host: 8080
default_config.vm.network “forwarded_port”, guest: 5000, host: 5000
default_config.vm.network “forwarded_port”, guest: 22, host: 2222, auto_correct: false, id: “ssh”
default_config.vm.host_name = “default”
end
end
sqlalchemy __init__ without declare all column property
def __init__(self, *agrs, **kwargs):
super(Song, self).__init__(**kwargs)
self.artist_hash = self.artist + “_” + self.md5
vagrant override ssh port forwarding
default_config.vm.network “forwarded_port”, guest: 22, host: 2222, auto_correct: false, id: “ssh”
the virtualbox system ubuntu bit maybe wrong
I know at least 2 ways. Open a terminal and type:
uname -a
Result for 32-bit Ubuntu:
Linux discworld 2.6.38-8-generic #42-Ubuntu SMP Mon Apr 11 03:31:50 UTC 2011 i686 i686 i386 GNU/Linux
whereas the 64-bit Ubuntu will show:
Linux discworld 2.6.38-8-generic #42-Ubuntu SMP Mon Apr 11 03:31:50 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
or
file /sbin/init
Result for 32-bit Ubuntu:
/sbin/init: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, stripped
whereas for the 64-bit version it would look like:
/sbin/init: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, stripped
python property, getter, setter
Try this: Python Property
The sample code is:
class C(object):
def __init__(self):
self._x = None
@property
def x(self):
“””I’m the ‘x’ property.”””
print “getter of x called”
return self._x
@x.setter
def x(self, value):
print “setter of x called”
self._x = value
@x.deleter
def x(self):
print “deleter of x called”
del self._x
virtualenv python setup.py install will only install in the virtual env py/lib/python3.4/site-packages
virtualenv -p /usr/bin/python3.4 py3.4
(without source … )
py3.4/bin/python setup.py install
by using env python program,
it will not install in local, but in env
python framework mostly call views be controller
and views are templates
summarize of @wrap
>>> add = wrapper(add)
This pattern can be used at any time, to wrap any function. But if we are defining a function we can “decorate” it with the @ symbol like:
>>> @wrapper
… def add(a, b):
… return Coordinate(a.x + b.x, a.y + b.y)
http://simeonfranklin.com/blog/2012/jul/1/python-decorators-in-12-steps/
[python] 中文字 secure_filename
http://tuzii.me/diary/52e9a4e49c20116d8ca80dd4/%E8%A7%A3%E5%86%B3fLask%E4%B8%ADsecure_filename%E8%8E%B7%E5%8F%96%E4%B8%AD%E6%96%87%E6%96%87%E4%BB%B6%E5%90%8D%E9%97%AE%E9%A2%98
[ios] filter music from ios by MPMediaQuery
MPMediaQuery *songQuery = [MPMediaQuery artistsQuery];
// OR
MPMediaQuery *songQuery = [MPMediaQuery songsQuery];
// local only
[songQuery addFilterPredicate:[MPMediaPropertyPredicate predicateWithValue:[NSNumber numberWithBool:NO] forProperty:MPMediaItemPropertyIsCloudItem]];
NSArray *songs = [songQuery items];
And u will retrieve a list … but music video is still here…
becoz music video is 2049 … ok u see
enum {
// audio
MPMediaTypeMusic = 1 << 0,
MPMediaTypePodcast = 1 << 1,
MPMediaTypeAudioBook = 1 << 2,
MPMediaTypeAudioITunesU = 1 << 3, // available in iOS 5.0
MPMediaTypeAnyAudio = 0x00ff,
// video (available in iOS 5.0)
MPMediaTypeMovie = 1 << 8,
MPMediaTypeTVShow = 1 << 9,
MPMediaTypeVideoPodcast = 1 << 10,
MPMediaTypeMusicVideo = 1 << 11,
MPMediaTypeVideoITunesU = 1 << 12,
MPMediaTypeAnyVideo = 0xff00,
MPMediaTypeAny = ~0
};
typedef NSInteger MPMediaType;
tht's it:
MPMediaTypeMusic: 1
MPMediaTypePodcast: 2
MPMediaTypeAudioBook: 4
MPMediaTypeAudioITunesU: 8 (iOS 5)
MPMediaTypeAnyAudio: 255
MPMediaTypeMovie: 256
MPMediaTypeTVShow: 512
MPMediaTypeVideoPodcast: 1024
MPMediaTypeMusicVideo: 2048
MPMediaTypeVideoITunesU: 4096
MPMediaTypeAnyVideo: 65280
2049 is MPMediaTypeMusicVideo + MPMediaTypeMusic
MPMediaQuery *songQuery = [MPMediaQuery artistsQuery];
OR MPMediaQuery *songQuery = [MPMediaQuery songsQuery];
OR [songQuery addFilterPredicate:[MPMediaPropertyPredicate predicateWithValue:[NSNumber numberWithInteger:MPMediaTypeMusic] forProperty:MPMediaItemPropertyMediaType]];
even add comparisonType:MPMediaPredicateComparisonEqualTo
3 methods no work ... it want mediaType contain 1
and 2049 is still here
method : filter it:
NSArray *songs = [songQuery items];
NSMutableArray *finalSongs = [NSMutableArray array];
[songs enumerateObjectsUsingBlock:^(MPMediaItem *song, NSUInteger idx, BOOL *stop) {
NSInteger mediaValue = [[song valueForProperty:MPMediaItemPropertyMediaType] integerValue];
if (mediaValue == 1)
[finalSongs addObject:song];
}];
play pause button ios
method 1
UIButton image change
換圖
method 2
playbutton.hidden = YES
pauseButton.hidden = NO
ios delegate tutorial
squidman see GET parameter
strip_query_terms off
add this into the template of squid
if u want more parameter
add a log formart
and using access log to activate it
AFNetworking using manager to eat @”text/plain”
make AFHTTPRequestOperationManager can eat text/plain (or other content-type)
rmb re-init serializer for it…
the default one like JSON very much … but i m not doing JSON …
AFHTTPRequestOperationManager *manager = [AFHTTPRequestOperationManager manager];
manager.responseSerializer = [AFHTTPResponseSerializer serializer];
manager.responseSerializer.acceptableContentTypes = [NSSet setWithObject:@”text/plain”];
rmb add “file://” when using multipart form file
NSString *file = [[NSString alloc] initWithFormat: @”file://{file_address}];
[ios] debugger show nil 不用驚
check check 係咪 release mode, 或者 optimize 左 個 compiler …
import vamp into ios
put all library into a Vendors/VampPlugin folder
add -lstdc into build settings, other linker flags
edit the
(dun add the simple host first)
comment the main a gXXx.c , since it crash the “main”
compile and goodbye
install harmtrace in linux
install haskell-platform
update cabal
cabal install HarmTrace
it will warn u no gsl
install gsl then
sudo apt-get install libgsl0-dev liblapack-dev
then
cabal install HarmTrace
finish
~/.cabal/bin/harmtrace
harmtrace recognise –file=/Users/roychung/project/harmtrace/let_it_be.mp3 –mode=group –grammar=pop -o=/Users/roychung/project/harmtrace/output –log-dir=/Users/roychung/project/harmtrace/log –csv-dir=/Users/roychung/project/harmtrace/csv –sa-path=/Users/roychung/project/harmtrace/sonic-annotator –vamp-dir=/Users/roychung/project/harmtrace/vamp
in /Users/roychung/project/harmtrace/vamp need transform file
which is generate by sonic annotator
http://code.soundsoftware.ac.uk/projects/sonic-annotator/wiki
then it will say no sox
http://sox.sourceforge.net/
then sox want lame and mad (from readme)
install them
transform file is sth like :
$ sonic-annotator -s vamp:vamp-example-plugins:fixedtempo:tempo
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
@prefix vamp: <http://purl.org/ontology/vamp/> .
@prefix : <#> .
:transform a vamp:Transform ;
vamp:plugin <http://vamp-plugins.org/rdf/plugins/vamp-example-plugins#fixedtempo> ;
vamp:step_size “64”^^xsd:int ;
vamp:block_size “256”^^xsd:int ;
vamp:parameter_binding [
vamp:parameter [ vamp:identifier “maxbpm” ] ;
vamp:value “190”^^xsd:float ;
] ;
vamp:parameter_binding [
vamp:parameter [ vamp:identifier “maxdflen” ] ;
vamp:value “10”^^xsd:float ;
] ;
vamp:parameter_binding [
vamp:parameter [ vamp:identifier “minbpm” ] ;
vamp:value “50”^^xsd:float ;
] ;
vamp:output <http://vamp-plugins.org/rdf/plugins/vamp-example-plugins#fixedtempo_output_tempo> .
$
hint:
beat-tracker transform need change to 256 …
it has error about it, or u cannot generate the beat-tracker.txt
something about harmtrace on mac and ubuntu
i m going to install your harmtrace in my mac to make some chord file. but unluckily, i always got buildFail when linking to a package call hmatrix-gsl-stats-0.2
<... some loading package message above .. >
Loading package vector-0.10.0.1 … linking … done.
Loading package hmatrix-0.15.2.1 … linking … done.
Loading package hmatrix-gsl-stats-0.2 … linking … ghc:
lookupSymbol failed in relocateSection (relocate external)
/Users/roychung/Library/Haskell/ghc-7.6.3/lib/hmatrix-gsl-stats-0.2/lib/HShmatrix-gsl-stats-0.2.o: unknown symbol `_mean’
ghc: unable to load package `hmatrix-gsl-stats-0.2′
Failed to install HarmTrace-2.2.0
Updating documentation index /Users/roychung/Library/Haskell/doc/index.html
cabal: Error: some packages failed to install:
HarmTrace-2.2.0 failed during the building phase. The exception was:
ExitFailure 1
do u have idea to solve ?
i m in OSX 10.9
Roy Chung
Thx so much for u reading this email (though u dun solve my problem)
========================================================================================================================
I just reinstall the whole things. and turn off “shared: False” in cabal config when face this linkage problem. This will turn off the linkage dynamic lib of apple , i think the problem is occur by here. And harmtrace can be succeed install.
And i try to install virtualbox and install an ubuntu image. It just install successfully and smoothly. (so i think linux is better … )
VM on mac for testing in ubuntu
[ios] SEL
NSNotificationCenter, dispatchEvent and addEventListener d fd
[ios] audio conversion using AVAssetExportSession / AVAssetWriter from AVFoundation
Target : ipod library -> aiff / wav / caf (which eat by libsndfile (already ported to ios))
first, i think AVAssetExportSession can solve my problem due to this link:
http://tuchangwei.github.io/blog/2013/06/04/how-to-export-mp3-from-ipod-library/
but it is for converted-to-mp3 only (or converted-to-m4a)
(Trick :
Some points you need notice:
when you init AVAssetExportSession object, the “presetName” argument must be “AVAssetExportPresetPassthrough”.
The “outputFileType” may be “com.apple.quicktime-movie”.
And rename to mp3)
why i know it is for mov or m4a
if u write :
NSLog(@”export.supportedFileTypes : %@”,export.supportedFileTypes);
u will get:
exporter.supportedFileTypes : (
“com.apple.quicktime-movie”,
“com.apple.m4a-audio”,
“public.mpeg-4”,
“com.apple.m4v-video”,
“public.3gpp”,
“org.3gpp.adaptive-multi-rate-audio”,
“com.microsoft.waveform-audio”,
“public.aiff-audio”,
“public.aifc-audio”,
“com.apple.coreaudio-format”
)
but it is only telling u these type exporter can convert
in api:
Discussion
Not all presets are compatible with all assets.
So after i run
NSLog(@”%@”, [AVAssetExportSession exportPresetsCompatibleWithAsset:songAsset]);
2014-05-27 18:29:35.792 Jtab[1723:60b] (
AVAssetExportPresetAppleM4A,
AVAssetExportPreset960x540,
AVAssetExportPresetLowQuality,
AVAssetExportPresetMediumQuality,
AVAssetExportPreset640x480,
AVAssetExportPresetHighestQuality,
AVAssetExportPreset1280x720
)
only m4a is available (and mp3 using mov one)
whatever your ipod library song is mp3, m4a, wav (i tried)
so it is fail
And note that using AVAssetExportSession, the output extension is concerned, if type != extension will error
So i go to other solution AVAssetWriter:
wav example:
http://objective-audio.jp/2010/09/avassetreaderavassetwriter.html
wav example:
http://iphonedevsdk.com/forum/iphone-sdk-development/62807-export-audio-as-m4a-alac.html
caf example:
http://swordinhand.iteye.com/blog/1942043
同場加映:
Easy AAC compressed audio conversion on iOS
http://atastypixel.com/blog/easy-aac-compressed-audio-conversion-on-ios/
using https://github.com/michaeltyson/TPAACAudioConverter
But i think use AVAssetExportSession to m4a can solve the problem…,so TPAACAudioConverter is useless now
[go] getting start in mac local
http://stackoverflow.com/questions/21499337/cannot-set-gopath-on-mac-osx
GOPATH in ~/.bash_profile and GoSublime
[ios] custom font
wordpress starter theme
strong vs retain and weak vs assign and blah blah blah
After reading so many articles, SO posts and demo apps to check variable property attributes, I decided to put all the attributes information together:
atomic //default
nonatomic
strong=retain //default
weak
retain
assign //default
unsafe_unretained
copy
readonly
readwrite //default
Below is the detailed article link where you can find above mentioned all attributes, that will definitely help you. Many thanks to all the people who give best answers here!!
Variable property attributes or Modifiers in iOS
1.strong (iOS4 = retain )
it says “keep this in the heap until I don’t point to it anymore”
in other words ” I’am the owner, you cannot dealloc this before aim fine with that same as retain”
You use strong only if you need to retain the object.
By default all instance variables and local variables are strong pointers.
We generally use strong for UIViewControllers (UI item’s parents)
strong is used with ARC and it basically helps you , by not having to worry about the retain count of an object. ARC automatically releases it for you when you are done with it.Using the keyword strong means that you own the object.
Example:
@property (strong, nonatomic) ViewController *viewController;
@synthesize viewController;
2.weak –
it says “keep this as long as someone else points to it strongly”
the same thing as assign, no retain or release
A “weak” reference is a reference that you do not retain.
We generally use weak for IBOutlets (UIViewController’s Childs).This works because the child object only needs to exist as long as the parent object does.
a weak reference is a reference that does not protect the referenced object from collection by a garbage collector.
Weak is essentially assign, a unretained property. Except the when the object is deallocated the weak pointer is automatically set to nil
Example :
@property (weak, nonatomic) IBOutlet UIButton *myButton;
@synthesize myButton;
Strong & Weak Explanation:
Imagine our object is a dog, and that the dog wants to run away (be deallocated). Strong pointers are like a leash on the dog. As long as you have the leash attached to the dog, the dog will not run away. If five people attach their leash to one dog, (five strong pointers to one object), then the dog will not run away until all five leashes are detached. Weak pointers, on the other hand, are like little kids pointing at the dog and saying “Look! A dog!” As long as the dog is still on the leash, the little kids can still see the dog, and they’ll still point to it. As soon as all the leashes are detached, though, the dog runs away no matter how many little kids are pointing to it. As soon as the last strong pointer (leash) no longer points to an object, the object will be deallocated, and all weak pointers will be zeroed out. When we use weak? The only time you would want to use weak, is if you wanted to avoid retain cycles (e.g. the parent retains the child and the child retains the parent so neither is ever released).
3.retain = strong
it is retained, old value is released and it is assigned retain specifies the new value should be sent
retain on assignment and the old value sent -release
retain is the same as strong.
apple says if you write retain it will auto converted/work like strong only.
methods like “alloc” include an implicit “retain”
Example:
@property (nonatomic, retain) NSString *name;
@synthesize name;
4.assign
assign is the default and simply performs a variable assignment
assign is a property attribute that tells the compiler how to synthesize the property’s setter implementation
I would use assign for C primitive properties and weak for weak references to Objective-C objects.
Example:
@property (nonatomic, assign) NSString *address;
@synthesize address;
share|improve this answer
edited Nov 14 ’13 at 8:25
http://stackoverflow.com/questions/8927727/objective-c-arc-strong-vs-retain-and-weak-vs-assign
cannot get position, or cell reuse animation cannot control
if u r doing AVAudioPlayer, and u grep currentTime, if u wanna has a more accurate time, it cannot do it … since it is quite discrete (for compress song like mp3) … so
CACurrentMediaTime() may help u
beginTime = CACurrentMediaTime()
… some animation …
animateTime = CACurrentMediaTime() – beginTime
so i have some value can calculate the view if the animation wanna pause in the middle
(too complicated animation recommend use CAKeyFrameAnimation)
storyboard want something to update by programming
override the setter 🙂
-(void)setKeyLabel:(UILabel *)keyLabel {
if (_keyLabel != keyLabel) {
_keyLabel = keyLabel;
_keyLabel.font = [UIFont fontWithName:@”AkzidenzGroteskBE-BoldCn” size:20.0f];
}
}
[ios] simple method to increase hitarea for a button
btn.frame = CGRectInset(btn.frame, -x, -y)
OR
togglebutton.contentEdgeInsets = UIEdgeInsetsMake(0, 15, 0, 0); //set as your reqirement
[ios] KVO Key-Value Observing (咪即係 改 value -> dispatchEvent 器)
http://blog.riaproject.com/objective-c/2147/%E4%BA%86%E8%A7%A3-objective-c-%E4%B8%8A%E7%9A%84-kvokey-value-observing-%E6%A9%9F%E5%88%B6.html
[ios] declare const
1. private
myfile.m
NSString *const SelectionSort = @”SelectionSort”;
2. public
myfile.h
extern NSString *const SelectionSort;
and in myfile.m define them
myfile.m
NSString *const SelectionSort = @”SelectionSort”;
It works, but only if you need a non global constant. Static constant is not visible outside the file. Otherwise use the 1st option.
http://stackoverflow.com/questions/6188672/where-do-you-declare-constant-in-objective-c
============================================
The #define is a pre-processor macro. That means that it basically goes through your code and replace your macro with what you’ve defined.
If you use a const, it’s going to be a pointer to the string in memory. It’s way more efficient than having the same string being allocated wherever/whenever it is used.
To do that, you’ll need both .h and .m files. Your .h file will look something like:
extern NSString * const YOUR_STRING;
And your .m file:
NSString * const YOUR_STRING = @”your string”;
no need Class.THIS_IS_A_CONST , just THIS_IS_A_CONST then ok
===============================================
把NSString宣告為常數
錯誤的宣告方式
會出現warning:(Sending ‘const NSString *__strong’ to parameter of type ‘NSString *’ discards qualifiers)
.h
extern NSString * SelectionSort;
.m
const NSString *InsertionSort = @”SelectionSort”;
正確的宣告方式
.h
extern NSString *const SelectionSort;
.m
NSString *const SelectionSort = @”SelectionSort”;
http://mywayonobjectivec.blogspot.hk/2014/05/nsstring.html
UICollectionView 的心路歷程
project 是寫一個 guitar chord + music player
data 只有 那些 chord, 我的 project 就是要 用 cell 一格格的跟住音樂 著燈
1. using UICollectionView
problem 1: offset
因為我用了 endTime – startTime, 原來會累積 一些 error ,導致後面不準
problem 2: UICollectionView reloaditemsAtIndexPath 有 animation 在閃
求其 set 了 就繼續做
[UIView setAnimationsEnabled:NO];
http://stackoverflow.com/questions/14094684/avoid-animation-of-uicollectionview-after-reloaditemsatindexpaths
到第一個 deadline : 發現這兩問題
首先要解決閃的問題,因為 setAnimationsEnabled:NO 會令到 needle (音樂器的秒數指標)
solution 1 : 用了 PSTCollectionView ,改 src code, 熄了那 .3 的 animation
但用舊野可能有後遺症
所以轉了第二個 function
用 reloadData , 其實是整幅 cells reload
壞處是不能有 animation 在其中,不斷 call 的話,scroll 也不能
visibleCells 也有不準的情況 (其實放在 reload 前 就會o岩了)
offset 問題,本想用 ticker 可處理
每 0.01 秒去 發 notification 和 cells 對話
cells 轉自己的 isCurrentChord = YES 同埋
call delegate (viewController) 話邊粒係 current
本應很好,但 0.01 秒去 call 一個 reload function
call reloadData 還好,call reloaditemsAtIndexPath 簡直炒晒
因為 refresh 得太密, scroll 要自己設計,click 亦不能,此路不通
solution 3 : 返回基本步,用 UICollectionView ,仍覺得閃可以解決,使用了
[UIView animateWithDuration:0 animations:^{
[collectionView performBatchUpdates:^{
[collectionView reloadItemsAtIndexPaths:indexPaths];
} completion:nil];
}];
needle 仍舊不能動
好友提議下,將 endTime – startTime 改成 currentCell.startTime – musicPlayer.currentTime 做 timer interval
currentIndex++ after one timer trigger
offset 問題解決了,誤差不會再 stack 上去, 就算有誤差,都係本身一個 cell 的極少誤差
reloadItemsAtIndexPaths 不能用,唯有用 relaodData
注意 reloadData 係 async 的
亦 rmb use layoutIfNeeded 去 trigger update
但因為無用 ticker, 小心處理動畫問題,用起上來蠻方便的
[ios] view init some view
-(void)setFrame:(CGRect)frame {
[super setFrame:frame];
// do yr graphics stuff here
}
list 內 的 hyperlink 不能 preventDefault
jquery know user view the element
using 3rd party plugin (same concept as calculating the offset)
https://github.com/teamdf/jquery-visible
concept:
http://www.jquery4u.com/dom-modification/jquery-check-element-view/
[magento] the only way that can getimageurl from categroy
[magento] catalog product widget
magentoappdesignfrontendbasedefaulttemplatecatalogproductwidgetnewcontent
[magento] some important file
read the following file can know more about the route and flow
store/app/code/core/Mage/Core/Controller/Varien/Front.php <== front controller
store/app/code/core/Mage/Core/Model/App.php <== (Main) App Model (Object)
about REFERENCE : 即係跳 block 專用技
Diagram 3
In order to make the reference, you must target the reference to a block by using the ‘name’ attribute. This attribute targets the
[magento] debugging ? open css hint
need some tricks:
MAGENTO DEBUGGING – HOW TO DEBUG TEMPLATE PATHS, LOGGING AND DISPLAY ERRORS
Categories: Blog, Magento
Developing in Magento without these debugging tips can be challenging! Here is how you can debug magento:
Turn on Template Path Hints
Turn on error/system logging
Turn on SQL logging
Display PHP errors
Turn on Template Path Hints
Would you like to see the path of the file that is producing the HTML for each block on the page?
1. Log into the admin
2. Goto -> System ->Configuration, and on the bottom of the list select “Developer”
3. click on Debug – you will only see “Profiler”. Here is the trick – you have to switch the “Current Configuration Scope:” [in the upper left] to a website instead of default. Select “Main Website”.
4. Now you will see the selection for Template Path Hints – check yes. This will display the path of the template for each block of the page so you can find stuff! You can also choose to “Add Block Names to Hints” to see the corresponding model class for the block.
Turn on error/system logging
1. In the admin Goto -> System ->Configuration, and on the bottom of the list select “Developer”
2. Select the Log Settings tab and put Enabled = Yes
3. *to avoid any permissions issues, create folder/file
/var/log/system.log
Turn on SQL logging
To enable SQL Debugging find the file
/lib/Varien/Db/Adapter/Pdo/Mysql.php
change line 45
protected $_debug = false;
to
protected $_debug = true;
It will then generate the file var/debug/sql.txt.
*If you have any issues create this file manually first…
Display PHP errors
Frustrated you can’t see your PHP errors? This is how you turn them on – for development use only, don’t do this on a production site!
In Index.php change
Mage::setIsDeveloperMode(true);
ini_set(‘display_errors’, 1);
flat icon 素材
mac freeze login steam
You should now be able to see the Steam folder, and the registry.vdf file inside that. Simply rename the file, or delete the full stop so that Steam doesn’t recognise the file (you can delete the file, but best to rename first as if this fails, you might want to be able to revert back).
Once the file has been renamed, you should be able to start up Steam and get back online. Note: if the above fails, try following all of the steps again but rather than starting up Steam, re-install it instead.
Worked for me – I’m now back online.
http://steamcommunity.com/discussions/forum/2/828934724089990063/
get sharedpreferences from android
Accessing Windows system variables in Java 1.4
正野 mobile game tutorial
Cocos2D-X Tutorial for iOS and Android: Space Game
rhythm game tutorial in JAVA
android timer, or ScheduledThreadPoolExecutor
http://steve.odyfamily.com/?p=12
[code]
threadPoolExecutor = new ScheduledThreadPoolExecutor(1);
threadPoolExecutor.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
loadData();
}
}, 0, 1, TimeUnit.MINUTES);
[/code]
[code]
t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
loadData();
}
}, 0, 60*1000);
[/code]
php return_array()[0]
multiple domain to subfolder htaccess rewrite
RewriteEngine On
RewriteBase /
# —————————————
# BEGIN Domain to folder mapping
# pointing so9sad.com to folder_1
ReWriteCond %{HTTP_HOST} so9sad.com
ReWriteCond %{REQUEST_URI} !so9sad/
ReWriteRule ^(.*)$ so9sad/$1 [L]
# pointing youtube9loop.com to folder_2
ReWriteCond %{HTTP_HOST} youtube9loop.com
ReWriteCond %{REQUEST_URI} !youtube9loop/
ReWriteRule ^(.*)$ youtube9loop/$1 [L]
# END Domain to folder mapping
# —————————————
# —————————————
# BEGIN htaccess pretection
order allow,deny
deny from all
# END htaccess pretection
# —————————————
With wordpress:
RewriteEngine On
RewriteBase /
# —————————————
# BEGIN Domain to folder mapping
# pointing domain_1.com to folder_1
ReWriteCond %{HTTP_HOST} domain_1.com
ReWriteCond %{REQUEST_URI} !folder_1/
ReWriteRule ^(.*)$ folder_1/$1 [L]
# pointing domain_2.com to folder_2
ReWriteCond %{HTTP_HOST} domain_2.com
ReWriteCond %{REQUEST_URI} !folder_2/
ReWriteRule ^(.*)$ folder_2/$1 [L]
# END Domain to folder mapping
# —————————————
# —————————————
# BEGIN WordPress
RewriteCond %{REQUEST_FILENAME} !-f
RewriteCond %{REQUEST_FILENAME} !-d
RewriteRule . /index.php [L]
# END WordPress
# —————————————
# —————————————
# BEGIN htaccess pretection
order allow,deny
deny from all
# END htaccess pretection
# —————————————
Twitter User Search Document
抄到佢仆街 電擊文庫 layout
gaplo 推薦 素材網
free music loop (chris recommend)
footer stick to height
iphone app beginner
photoshop script read write file
about viewport, when u do mobile
ableton live some useful features
slice to midi = slice the selected sound track into yr drum rack
quantumize = crop and fit in a box in midi piano
jquery template
a jQuery dynamic layout plugin
整 drop down menu 必看
廣告公司 可試
好靚的 design studio 出品
Mobile browser detection for WordPress – embedded is_mobile() function
[靚] Brands Icons And Color Style Guides
好靚既 db 素材
回帶睇完又睇, php 30 common tips (u always forget)
Using Dynamic Font with canvas using Typeface.js
icon for social network
Dynamic loading of Facebook Comments Plugin throwing JS error in IE 6/7/8
PHP pass by indenifier?
all pass by value expect object pass by reference, but specificy say it is pass by idenifier.
since when u assign a var is object, it is forever object …. until u using ‘&’ to pass it by refenerce to change it.
ref link: http:// http://stackoverflow.com/questions/9331519/php-object-by-reference-in-php5/9332219#9332219
php and mysql time conversion
LEARN PadControl
fb logout by php
cscart php hook advance using (like adding search field before SQL)
how to override a skin / template
Hiding Product tabs in Admin
又有 icon !
apache rewriteCond 的小知識
[android] center a drawText
For y :
int yPos = (int) ((canvas.getHeight() / 2) – ((paint.descent() + paint.ascent()) / 2)) ; //((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.
For x :
http://stackoverflow.com/questions/4909367/how-to-align-text-vertically
knob code scriptlet
Solve WebView problem
add this back
http://code.google.com/p/android/issues/detail?id=20446
code.google 有discuss
http://code.google.com/p/android/issues/detail?id=25722
http://stackoverflow.com/questions/5213635/honeycomb-hardware-acceleration
try this, turn off the alpha channel (no use)
http://thehelios.wordpress.com/2012/09/13/hardware-acceleration-on-android-4-0/
more ref, and have many hints !
http://developer.android.com/guide/topics/graphics/hardware-accel.html
change to translateX (try)
or read this
add this
-webkit-overflow-scrolling: touch;
http://stackoverflow.com/questions/11370418/scrolling-through-touchmove-is-choppy
http://developer.android.com/reference/android/webkit/WebSettings.html
change RenderPriority and CACHE SETTING (try)
https://groups.google.com/forum/?fromgroups=#!topic/android-developers/4YATUvb-t68
try large heap true (try)
change all png to jpg
(no transparency channel in yr app)
smooth transition trial
1. try webkit back face visibility hide
2. try the slide animation time is linear ie deltaX * 10ms, but not diff distance but same time
3. try window.location.href = “#body” to do a fast auchor
good luck
very good free icon, can fight with wp-zoom
Swipe for mobile
jquery change page
http://hk.streetvoice.com/ d layout
function enhance
http://documentcloud.github.com/underscore/#
layout framework
http://isotope.metafizzy.co/docs/introduction.html
so9sad
活用 CI log to know a model is loaded
You can use the log_message() function and put it in the constructor, so it will be executed when it initiated
Put this in your model’s constructor (parent::Model())
log_message (“debug”, “Yourmodel is loaded”);
don’t forget to set the log config to debug mode, see the config.php file
$config[‘log_threshold’] = 2;
And set the system/logs directory permission to writable (by default CI will create the log files here)
or set the logs directory in another dir
$config[‘log_path’] = ‘another/directory/logs/’;
CI will then create the log file in the directory. monitor the log files as you like. You can get the debug message to see if your model is already loaded or not in the log files.
wp solve break line problem
codeigniter x fb connect
ad by google for android
mobile native app wrapper for js and html
take html for wp content
phonegap on scratch
safe-characters-for-friendly-url
%2F 係 browser url 到照當 “/”
jquery wheel [good]
jquery 中間個 wheel
jquery 摔左摔右 plugin
iAd
going to extend the controller in CI
html5 ebook framework for iphone
a tutorial about e magazine in mobile
http://ios-blog.co.uk/tutorials/how-to-make-a-magazine-app-in-ios-part-ii/
simple login of CI
貼片電阻燒焊練習
加點點落d 圖到,low res 都唔驚
http://jsfiddle.net/weissraum/yF3Zx/
ie9 web font …
free icon again
quite good example of mvc
右 click 之 menu
[codeigniter] load model , want parameter
Which method is best to select values present in one table but missing in another one?
DIY CD cover
ulikela and fdpayforme
ulikela
$0.1 – $1 侮辱及讚賞
fdpayforme
just buy our product to solve the debt!
Learning JavaScript Design Patterns ( a good book should read )
MIME does not mean anything … just check the stupid extension …
Camera 搵物器
idea: y dun we mark down … using camera to store and locate the stuff
use gettext to set the language of php
http://stackoverflow.com/questions/1192665/adding-support-for-i18n-in-php-with-gettext
command “locale -a” to check the lang code set
rmb zh-HK , 細階細階-大階大階
click input file for firefox
$(“#uploadImg”).click(function(e) {
$(“#fileUpload”).trigger(“click”);
});
but it may fail for IE
Check browser can drop and drop files
JS public private static
[IDEA] 太陽可能是核聚變發電站失誤而成的
火星可能是 核聚變災難後的星球, 所以以前有生命跡像
能否寫成一個太陽生還者叫停地球研究核聚變發電站的故事?
web font to css
save me time ! solve BeanCreationException for TilesConfigurer
org.springframework.beans.factory.BeanCreationException: Error creating bean with name ’tilesConfigurer’ defined in ServletContext resource [/WEB-INF/spring/appServlet/servlet-context.xml]: Instantiation of bean failed; nested exception is org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [org.springframework.web.servlet.view.tiles2.TilesConfigurer]: Constructor threw exception;
http://richardbarabe.wordpress.com/2009/02/23/apache-tiles-2-integration-with-spring-mvc/
Update:
add this dependencies to solve :
[xml]
<dependency>
<groupId>org.apache.tiles</groupId>
<artifactId>tiles-el</artifactId>
<version>2.2.2</version>
</dependency>
<dependency>
<groupId>org.apache.tiles</groupId>
<artifactId>tiles-template</artifactId>
<version>2.2.2</version>
</dependency>
[/xml]
Using tile to define layout
a good tutorial to start spring web mvc
flex library very good, wirte flex application 必備
cloudflare , suggest server service
[素材] many icons
unable to bind to property的解决办法
http://bbs.9ria.com/thread-22017-1-1.html
see lower for better solution
good psd for web design
Flex alert no button, answer 2 work
[flex] drag drop using list, very quick dev!
Learn cairngorm, framework of flex
why SwiftSuspenders and use Inject
Embed movieClip in flex, on9, u will get error
//[Fault] exception, information=TypeError: Error #1034: Type Coercion failed: cannot convert tex_main_menu@6921e21 to flash.display.MovieClip.
solution 1 : use sprite
or
solution 2 : add one more frame in sprite , then it is movieClip
http://chrismweb.com/2011/03/20/problems-with-embedding-swfs-in-actionscript-or-flex/
[robotlegs][flex] capture the event in command , so i can get the data which is bring by event
study 下 swiftsuspenders [as3][flex]
FLEX module的使用(转载)
1 ModuleLoader组件概述
1.1Module技术简介
flex的Modules技术是可以被flex程序使用的一个swf文件,它不能脱离程序独立运行,但是多个程序之间可以共享它。
flex的Modules技术将应用程序分割成小块、模块,主程序动态的加载所需要的模块。主程序在启动时并不全部加载所有的模块。当用户和模块没有交互的时候它不需要加载模块,同时它在模块不需要的时候可以卸载模块并释放内存和资源。[1]
flex的Modules技术主要有如下的优点:
让swf文件初始下载尺寸更小
让加载时间更短
对应用程序更好的封装性
1.2ModuleLoader组件功能
ModuleLoader组件是一种可视化的组件,方便开发人员在运行期间动态地加载和卸载module。
注:加载:从服务器下载到浏览器中
1.3 ModuleLoader类的继承关系
包:mx.modules[2]
ModuleLoaderInheritanceVBoxInheritanceBoxInheritanceContainerInheritanceUIComponent
注:ModuleLoader类暂无spark组件
相关类:
* IModuleInfo – module接口,所有的module都实现了此接口,可以提供module信息,比如url 和 加载状态。
* Module – 基于MXML的module的基类
* ModuleBase –基于ActionScript的module基类
* ModuleManager –一个系统只有一个此类,用于管理所有动态加载的module
* ModuleEvent – module相关事件
1.4 相似组件
(1)SWFLoader
ModuleLoader与swfLoader组件功能相同
ModuleLoader要求加载的SWF文件必须实现接口IFlexModuleFactory,这样,ModuleLoader通过工厂模式可以根据需要创建多个实例。
swfLoaderr组件对于SWF文件没有任何要求。
(2)ViewStack
ModuleLoader与ViewStack的作用比较类似,都用于加载多个不同模块。
ModuleLoader只能加载module,而且一次只能从服务器加载一个。ModuleLoader不必在初始化时携带加载所有的孩子组件,节省了下载量。
ViewStack一次加载多个容器,比如panel,cavas,但是可以延时初始化,以提高速度。ViewStack必须下载所有孩子组件后,只对当前使用的孩子组件进行初始化,加快显示速度。
(3)ModuleManager
ModuleLoader组件提供了可视化的加载和卸载module的操作。
ModuleManager类提供了低层次的处理Module的装载卸载以及事件响应等方法。这种方式比起纯粹的 ModuleLoader方式稍微复杂一点,但是ModuleManager提供了比ModuleLoader更加强大的能力来管理Module模块的加 载过程。
(4)RSL
RSL和module都是代码独立和复用机制[3]
Modules被编译到SWF文件内,可以加载和卸载
类库被编译到SWC文件内,可以在编译期间使用并编译到application中,并在application运行前加载
参考文献
[1]Modularapplicationsoverview.http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-799a.html
[2]ModuleLoader类.http://www.adobe.com/devnet/flex/tourdeflex/langref/mx/modules/ModuleLoader.html
[3] Flex Modules . http://www.flexafterdark.com/docs/Flex-Modules
2 ModuleLoader常用属性和方法
@font-face { font-family: “宋体”; }@font-face { font-family: “@宋体”; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 10.5pt; font-family: “Times New Roman”; }div.Section1 { page: Section1; }
名称
分类
说明
applicationDomain
属性
ApplicationDomain类,将你的模块加载到哪个应用域,详见例3.9
url
属性
String类型。要加载的外部MXML module 的url.,详见例3.1和例3.2
loadModule
方法
格式:loadModule (url:String = null, bytes:ByteArray = null):void
加载module,详见例3.2
unloadModule
方法
格式:unloadModule():void
卸载module,释放内存,详见例3.2
error
事件
当module抛出错误时派发,参见例3.3
loading
事件
当ModuleLoader开始根据URL加载module时派发
progress
事件
Module加载过程中以一定的间隔周期派发,参见例3.3
ready
事件
当module完成加载时派发,参见例3.3
setup
事件
当module已下载(通过info()函数访问),但module并没有加载完成时(not ready)派发
unload
事件
当module卸载完成时派发,参见例3.3
urlChanged
事件
当ModuleLoader有了一个新的URL时派发
3 ModuleLoader使用方法
3.1 通过URL自动加载module和Alert使用举例
功能说明
通过loadModule加载外部的WelcomeModule,点击module中的alert,显示欢迎
关键代码
ModuleLoaderExam1.mxml
说明:
(1)如果在module中使用Alert,必须声明PopUpManager,并且实例化,原因未知。
(2) creationComplete事件表示,当加载完成时,将当前应用程序的域赋给module1,这个语句可以不加,为防万一,最好加上。
ModuleExam1.mxml
protected function openAlert_clickHandler(event:MouseEvent):void
{
Alert.show(“欢迎”, “欢迎点击Alert”, Alert.OK, this);
}
代码详见:ModuleLoaderExam1.mxml和ModuleExam1.mxml
3.2手工加载和卸载module举例
功能说明
通过设置URL属性,手工加载和卸载module
函数说明:loadModule (url:String = null, bytes:ByteArray = null):void
url:默认为null,表示当前要加载的module的URL,如果ModuleLoader的URL不为null,则该方法无效
bytes:module的SWF文件的字节数,可以通过URLLoader类获取
关键代码
ModuleLoaderExam2.mxml
public function loadModule21():void
{
if(mod_loader.url==null)
mod_loader.url = “example/ModuleExam21.swf”;
}
public function loadModule22():void
{
mod_loader.loadModule(“example/ModuleExam22.swf”);
}
public function unload():void
{
mod_loader.unloadModule();
mod_loader.url = null;//注意,卸载完成后必须设置URL为null,否则内存泄露
}
说明:
(1)mod_loader.url的值被修改后,直接触发重新加载module,不必再调用loadModule方法
(2) mod_loader.url = null;必须在卸载完成后加上,否则内存泄露
代码详见:ModuleLoaderExam2.mxml、ModuleExam21.mxml和ModuleExam22.mxml
3.3 module常用事件举例
功能说明
演示常用事件的处理,module的常用事件包括
Error:加载错误时引发
Ready:加载完成后引发
Progress:加载过程中定时引发
Unload:卸载完成后引发
关键代码
ModuleLoaderExam3.mxml
protected function mod_loader_errorHandler(event:ModuleEvent):void
{
lbRecord.text=lbRecord.text+”n error:”+event.module.url;
}
protected function mod_loader_readyHandler(event:ModuleEvent):void
{
lbRecord.text=lbRecord.text+”n ready:”+event.bytesLoaded+”bytes:”+event.bytesTotal;
}
protected function mod_loader_progressHandler(event:ModuleEvent):void
{
lbRecord.text=lbRecord.text+”n progress:”+event.bytesLoaded+”bytes:”+event.bytesTotal;
}
protected function mod_loader_unloadHandler(event:ModuleEvent):void
{
lbRecord.text=lbRecord.text+”n unload:”+event.bytesLoaded+”bytes:”+event.bytesTotal;
}
代码详见:ModuleLoaderExam3.mxml、ModuleExam21.mxml和ModuleExam22.mxml
3.4 Application调用module中的方法举例
功能说明
演示Application程序如何调用module中的方法
Application并不能直接访问module提供的方法,而是通过moduleLoader中的属性child来完成的。
关键代码
ModuleLoaderExam4.mxml
private function getTitle():void {
s = (m1.child as ModuleExam4).getModTitle();
}
ModuleExam4.mxml
public function getModTitle():String {
return “Child Module 1”;
}
说明:
(m1.child as ModuleExam4).getModTitle(),表示将m1中的属性child对应的对象强制转换为ModuleExam4类,再调用这个对象的方法。
代码详见:ModuleLoaderExam4.mxml和ModuleExam4.mxml
3.5 通过ModuleLoader的URL向module传递参数举例
功能说明
通过URL属性向module传递参数
GET参数基本上是这种格式,url=module1.swf?param1=value1¶m2=value2
关键代码
ModuleLoaderExam5.mxml
public function submitToModule():void {
var s:String = “example/ModuleExam5.swf?”
+ “firstName=” +ti1.text + “&lastName=” + ti2.text;
m1.url = s;
}
ModuleExam5.mxml
//对参数进行过滤
var myPattern:RegExp = /.*?/;
var s:String = this.loaderInfo.url.toString();
s = s.replace(myPattern, “”);
// 通过&拆分成数组name=value,保存为String类型数据
var params:Array = s.split(“&”);
// 显示数组中各个元素的值
var keyStr:String;
var valueStr:String;
var paramObj:Object = params;
for (keyStr in paramObj) {
valueStr = String(paramObj[keyStr]);
ta1.text += keyStr + “:” + valueStr + “n”; //keyStr的值为0。1.2…
}
// 通过=拆分各个元素,并保存到变量salutation中
for (var i:int = 0; i < params.length; i++) {
var tempA:Array = params[i].split("=");
if (tempA[0] == "firstName") {
o.firstName = tempA[1];
}
if (tempA[0] == "lastName") {
o.lastName = tempA[1];
}
}
代码详见:ModuleLoaderExam5.mxml和ModuleExam5.mxml
3.6利用ActionScript接口实现Module与Application数据交互举例
功能说明
对于Module模块和Application对象间的通信,可以定义一个ActionScript接口,Module模块对象实现了这个接口中定义的方 法和属性,那么Application就可以访问这个接口中定义的属性和方法。接口中定义了Module模块对象和Application需要共享的数据 和方法,是两者间共同的一个契约,同时也实现了接口和实现的分离,达到了松耦合的目的。
接口类IModuleInterface.as:
public interface IModuleInterface extends IEventDispatcher {
function getModuleName():String;
function setAdjusterID(s:String):void;
function setBackgroundColor(n:Number):void;
}
ModuleExam6.mxml
模块必须实现以上接口,代码如下
public function setAdjusterID(s:String):void {
adjuster = s;
}
public function setBackgroundColor(n:Number):void {
bgcolor = n;
}
public function getModuleName():String {
return “module Insurance”;
}
说明:
这个module实现了接口中的三个方法。
ModuleLoaderExam6.mxml
private function applyModuleSettings(e:Event):void {
// m1.child 是接口IModuleInterface的具体实现对象
//var ichild:* = mod.child as IModuleInterface;
var ichild:IModuleInterface = m1.child as IModuleInterface;
if (m1.child != null) {
ichild.setAdjusterID(myId.text);
ichild.setBackgroundColor(myColor.selectedColor);
}
//从接口获取模块的名称
currentModuleName = ichild.getModuleName();
}
说明:
Application通过接口中的方法setAdjusterID和setBackgroundColor向module传递数据,
Module通过接口中的方法getModuleName向Application传递数据
代码详见:ModuleLoaderExam6.mxml、ModuleExam6.mxml和IModuleInterface.as
3.8 Module与Module之间数据交互举例
功能说明
一个Application如果具有两个Module,这两个Module可以通过Application传递数据。原理如下:
在module1中,你可以通过以下方法访问module2的属性和方法
parentApplication.module2.child.someProperty;
parentApplication.module2.child.someMethod();
关键代码
ModuleLoaderExam7.mxml
ModuleExam71.mxml
[Bindable]
public var m1:String=”module1″;
public function getProperty(event:MouseEvent):void {
lbmodule2.text=parentApplication.module2.child.m2;
}
public function getMethod(event:MouseEvent):void {
lbmodule2.text=parentApplication.module2.child.getModuleName();
}
说明
getProperty函数功能:直接访问module2中的属性m2
getMethod函数功能:通过调用module2中的函数getModuleName获取文本输入框的值
ModuleExam72.mxml
[Bindable]
public var m2:String=”module2″;
public function getModuleName():String {
return lbmodule2.text;
}
说明
m2与lbmodule2之间的绑定是单向的,修改m2的值,则改变lbmodule2的text,修改lbmodule2的值并不影响m2的值
代码详见:ModuleLoaderExam7.mxml、ModuleExam71.mxml和ModuleExam72.mxml
参考文献
Flex Modules . http://www.flexafterdark.com/docs/Flex-Modules
3.9 applicationDomain属性举例
功能说明
ApplicationDomain 类是一个容器,用于管理不同swf的安全域和类之间的关系。它们允许同一个类存在不同的ApplicationDomain。
ApplicationDomain是一个树形结构,Application所在的域(以下简称主域)就是它唯一的子域,使用Loader类加载swf时可以通过指定ApplicationDomain 参数将swf加载到不同的域(Domain)。
ApplicationDomain最根部的是系统域(system domain),主程序所在的域(以下简称主域)就是它唯一的子域。SWF 文件中的所有代码被定义为存在于应用程序域(ApplicationDomain)中。主应用程序在”当前域”中运行。”系统域”中包含所有应用程序域 (包括当前域),也就是,它包含所有 Flash Player 类。
所有应用程序域(除系统域外)都有关联的父域。主应用程序的应用程序域的父域是系统域。已加载的类仅在其父级中没有相关定义时才进行定义。不能用较新的定义覆盖已加载类的定义。
有两种方式可以访问 ApplicationDomain :
(1)ApplicationDomain.currentDomain
currentDomain是ApplicationDomain的静态变量,表示当前代码所在的域。例如:该变量在主程序里指向主域,在加载到子域的模块里和currentDomain则指向该模块所在的子域。
参见例3.1,通过URL自动加载module和Alert使用举例
虽然 ApplicationDomain有个 parentDomain 属性,但子域已经自动获得了父域的类定义,所以通过 ApplicationDomain.currentDomain 就可以获取父域定义了——包括主程序和加载到主域的共享库。(注:系统域不可直接访问,主域和所有新域即系统域子域的parentDomain属性为 null)
参见例3.8,Module与Module之间数据交互举例
(2)LoaderInfo类的applicationDomain属性
此方式可以访问任何方式加载的swf的 ApplicationDomain。对于主程序来说,加载到同域的库定义已经存在于 ApplicationDomain.currentDomain ,而模块的类主程序一般用不到。所以这种方式个人不推荐使用。
使用Loader类加载swf时可以通过指定 ApplicationDomain参数将swf加载到不同的域(Domain):
var loader : Loader = new Loader();
var context : LoaderContext = new LoaderContext();
/* 加载到子域(模块) */
context.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
/* 加载到同域(共享库) */
context.applicationDomain = ApplicationDomain.currentDomain;
/* 加载到新域(独立运行的程序或模块) */
context.applicationDomain = new ApplicationDomain();
loader.load(new URLRequest(“loaded.swf”), context);
(1)加载到子域(module)—参见图中的用法C
类似于“继承”,子域可以直接获得父域所有的类定义,反之父域得不到子域的。和继承关系不同的是,如果子域中有和父域同名的类,子域定义的类会被忽略而使用父域的定义的类。最大特点是可以动态的加载和移除。便于垃圾回收。
context.applicationDomain = new
ApplicationDomain(ApplicationDomain.currentDomain);
说明创建一个新的域,并变成当前域的子域
(2)加载到同域(RSL) —参见图中的用法B
就是在当前的ApplicationDomain添加新的类定义。类似集合里的合并关系。被加载swf里的所有类定义被合并到当前域中可以直接使用。和加载到子域相同,和当前域同名的定义也会被忽略。
context.applicationDomain = ApplicationDomain.currentDomain;
(3)加载到新域(独立运行的程序或模块) —参见图中的用法A
用的不是很多,实际上是单独的创建一个新的域和当前应用程序域平级。作为系统域的真子集。
swf载入指定域之前,先要检查该域及其父域中是否存在同名类,重复定义一概忽略。如果加载别人写的程序,或者使用旧版本的主程序加载新版本的模块,为避免类名冲突就要加载到新域独立运行以使用自己的类。
context.applicationDomain = new ApplicationDomain();
loader.load(new URLRequest(“loaded.swf”), context);
说明:创建了一个新的域,并加载到独立的程序loaded.swf中。
模块加载到同域不是一样可以吗?为何要加载到子域呢?
好处就在于,卸载一个加载到子域的模块时,只要确保清除所有到该模块的引用,模块的所有类定义将被垃圾回收(Garbage Collection)。
关键代码
ApplicationDomain中的currentDomain属性使用参见例3.1
ApplicationDomain中的parrentDomain属性使用参见例3.8
参考文献
1. Flex 中ApplicationDomain. http://www.wedoswf.com/questions/935
2. flash 中的 ApplicationDomain . http://chaimzane.javaeye.com/blog/470987
3. AS3应用程序模块化开发与ApplicationDomain . http://hereson.javaeye.com/blog/192337
3.10 module中使用PopUpManager和DragManager异常说明
通常将module加载为主域的一个子域,module里面的类都不属于主域的。比如第一个module载入了类PopUpManager,那么整合到 Application中,它就成了PopUpManager的拥有者,因为像这种manager都是单例的,如果另外一个模块稍后要使用这个 PopUpManager,就会引发运行时异常。
解决办法就是确保这些managers,比如PopUpManager和DragManager或者其他一些共享的服务是在application中定义的,这样就能确保所有模块都能够使用,代码如下:
import mx.managers.PopUpManager;
import mx.managers.DragManager;
private var popUpManager:PopUpManager;
private var dragManager:DragManager;
这项技术同时也被应用到组件中,当module第一次使用组件时,将在它自己的域中拥有这些组件的类定义。如果别的module试图使用这些已经被另一个 module使用的组件,它的定义将会不能匹配到现存的定义中。因此,为了避免组件的定义不匹配,在主应用程序中创建组件的实例,让所有的module去 引用。
但是这个坏处很明显,这些声明看起来莫名其妙,成为了一个个”木偶变量”。另一个解决方法是借助 ApplicationDomain 来共享这些代码和资源。在ModuleLoader 的creationComplete方法中加入moduleLoader.applicationDomain = ApplicationDomain.currentDomain; 表示将其加载到运行时库。对于使用ModuleManager,则可以在IModuleInfo的load方法里指定域。
参见:
flash.system.ApplicationDomain
flash.system.SecurityDomain
Flex, Mate, Modules and GC – another approach
Using JavaScript’s Prototype with MVC
Dump for as3
When to new your model?
http://joelhooks.com/2011/03/12/an-introduction-to-robotlegs-as3-part-2-models/
you dun need actually
public class AuthorModel extends Actor
{
private var _list:Array;
public function get list():Array
{
if(!_list)
initializeList();
return _list;
}
protected function initializeList():void
{
var twain:Author = new Author(“Twain”);
var poe:Author = new Author(“Poe”);
var plato:Author = new Author(“Plato”);
var fowler:Author = new Author(“Fowler”);
twain.quote = “Why, I have known clergymen, good men, kind-hearted, liberal, sincere” +
“, and all that, who did not know the meaning of a ‘flush.’ It is enough ” +
“to make one ashamed of one’s species.”;
fowler.quote = “Any fool can write code that a computer can understand. ” +
“Good programmers write code that humans can understand.”;
poe.quote = “Deep into that darkness peering, long I stood there, wondering, ” +
“fearing, doubting, dreaming dreams no mortal ever dared to dream before.”;
plato.quote = “All things will be produced in superior quantity and quality, and with greater ease, ” +
“when each man works at a single occupation, in accordance with his natural gifts, ” +
“and at the right moment, without meddling with anything else. “;
_list = [twain,fowler,poe,plato];
}
}
got it ?
solve module load in flex, getStyle problem
Flex App 直接引用外部 Module 的問題
最近同事遇到一個 Flex 問題,只要 Module 內放了其它組件
執行就會出現各種奇怪 Error
後來發現是因為在 Main Application 直接引用編譯到 Module Class
然後又企圖用 ModuleLoader 再載入一次相同的 Module SWF
當然這樣做是錯誤的範例,Flash Builder 也會給予警告
Warning: Mod is a module or application that is directly referenced.
This will cause Mod and all of its dependencies to be linked in with MainApp.
Using an interface is the recommended practice to avoid this.
不要明確引用就正常了
不過還是覺得有點不合理,至少應該能正常執行吧
譬如以下的例子 MainApp.mxml
直接引用到外部 Module,又企圖載入一次同一個外部 Module – Mod.mxml
隨著 Module 內放置組件不同,可能會得到以下各種錯誤訊息
Main Thread (Suspended: ArgumentError: Error #2004: 有一個參數無效。)
flash.display::Graphics/drawRect [no source]
spark.components.supportClasses::TextBase/updateDisplayList
mx.core::UIComponent/validateDisplayList
mx.managers::LayoutManager/validateDisplayList
mx.managers::LayoutManager/doPhasedInstantiation
mx.managers::LayoutManager/doPhasedInstantiationCallback
Main Thread (Suspended: TypeError: Error #1009: 無法存取 Null 物件參考的屬性或方法。)
mx.core::UIComponent/getStyle
mx.core::UIComponent/getConstraintValue
mx.core::UIComponent/get horizontalCenter
spark.layouts::BasicLayout/measure
spark.components.supportClasses::GroupBase/measure
mx.core::UIComponent/measureSizes
mx.core::UIComponent/validateSize
spark.components::Group/validateSize
mx.managers::LayoutManager/validateSize
mx.managers::LayoutManager/doPhasedInstantiation
mx.managers::LayoutManager/doPhasedInstantiationCallback
Flex ModuleLoader 預設載入外部 Module 時
是會從目前 ApplicationDomain 建立一個 child ApplicationDomain 作為載入之用
也就是說假如 Main App 已經包含一份 Module 定義
再載入同名類別,就會被前面的類別定義覆蓋
實際上,被 new 出來的實體其實是 Main App 內定義的
假如兩份定義完全一樣,應該也是要能正常執行吧
問題就是出在這裡了,用 ASV 分別去觀察兩個 SWF 內的 Module 類別
發現是不一樣的!
當 Flex Module 編譯為獨立 SWF 時
MXMLC Compiler 會塞入一些額外的 Metadata Tag, Code… 做初始化
可是 MainApp 內的 Module 定義少了這些動作,導致無法正常執行
解決的方式不難,ModuleLoader Ready 時
自己手動執行一下關鍵的初始動作就好了 – styleManager.initProtoChainRoots();
robotlegs in module, 3 種方法解決
1. http://joelhooks.com/2010/05/02/modular-robotlegs/
裝呢個 addon, 共用同一個 injector,
但不能使用 module loader
min code of this method
http://blog.yoz.sk/examples/ModularRobotlegs/srcview/
2. http://labs.riamore.com/content/robotlegs/examples/dynmodules
可以 dynamic 了,但其實是將 module 的 applicationDomain hardcore 同 mainApp 一樣
3. http://ticore.blogspot.com/2011/10/robotlegs-module-issue.html
一人一個獨立 robotlegs,但要 hack 少少 code 先做到,其實都係 override 下 je 🙂
asynchronous-processes-and-robotlegs [READ pls]
change the stupid namespace from flashdevelop default template of mx
xmlns:mx=”library://ns.adobe.com/flex/mx”
It state is halo, if u dun change
or u cannot use canvas blah blah blah
get URL by loaderInfo or BrowserManager
http://flexperiential.com/2010/05/06/browsermanager-returns-null/
for loaderInfo , pls see the comment
RIA free ebook
flex 3 in flex 4
advanced use module in flex, in enterprise scare
new IDE , try !
compile module with flashdevelop and some tutorial about modules
http://smithfox.iteye.com/blog/827743
http://www.permadi.com/blog/2010/10/using-modules-in-flex-action-script-projects/
flex-modular-application-development-using-cairngorm-architecture
http://xebee.xebia.in/2010/10/11/flex-modular-application-development-using-cairngorm-architecture/
using flashdevelop to compile module
Flex Problem
急急。。。Flex4 Module中不能Alert?
http://bbs.airia.cn/thread-10383-1-1.html
ModuleLoader.loadPolicy
http://www.tink.ws/blog/flex-4-modules/
A flex code example using module
http://www.riameeting.com/examples/parsley_module/srcview/index.html
Create an ActionScript-Based Module
http://mijimiji.com/blog/?p=54
good comment in a flex problem
eshop sample
http://www.storenvy.com/
http://society6.com/
keep-generated-actionscript -> mxml to as3
Must read for deploy AIR on playbook
js object and js function class
var yung = { variable : xxx, add: function () { } }
they are all accessible by other
yung.Class = function(someSetting) {
var privateVar
this.publicVar
function privateFunction
function publicFunction
//public function
$.extend(this, {
publicFunction: publicFunction
});
yung.obj = new yung.Class(someSettings);
}
scope:
(function(object1, jquery, window, settings) {
code….
})(object1, jquery, window, settings);
unload module effectively FLEX
[FLEX] modular robotlegs !
view states using AS3 only, no mxml
flex minimal
very good tutorial for deploy blackberry playbook app
blackberry debug token
http://docs.blackberry.com/en/developers/deliverables/27280/Running_unsigned_apps_debug_tokens_1585072_11.jsp
http://docs.blackberry.com/en/developers/deliverables/27280/Configure_app_signing_from_cmd_line_1463563_11.jsp
About Configuring your application
http://docs.blackberry.com/en/developers/deliverables/27280/Configuring_your_application_1524626_11.jsp
About tablet xml
http://docs.blackberry.com/en/developers/deliverables/23959/Configuring_your_application_1524626_11.jsp
openGL tutorial recommend by jimmy
playbook ref
FlashDevelop and BlackBerry PlayBook Development: The Basics
http://www.studiochris.us/2010/flashdevelop-and-blackberry-playbook-development-the-basics/
Tools port AIR -> playbook
http://www.studiochris.us/software/fruit-bat/
Debug token (on simulator)
http://deleteaso.com/playbook-debug-tokens-and-signing/
git 之速查
as3 funny class as function, use a function to return a Class
trick on as2
dynamic new a movieClip with init var
http://www.jonnyreeves.co.uk/2007/05/movieclips-and-object-scope-in-as2/
WORTH to read, many FAQ about as2
http://www.senocular.com/flash/tutorials/faq/#newmovieclip
event receive and dispatch and delegate example
http://flash-creations.com/notes/asclass_eventdispatcher.php
hope example help
http://www.bit-101.com/blog/?page_id=1164
reference will be missed at first explanation
http://stackoverflow.com/questions/896335/referencing-movie-clip-class-instances-immediately-in-actionscript-2
EventDispatcher instantiate methods
http://archive.darronschall.com/weblog/2004/03/the-many-faces-of-eventdispatcher.html
container constructor first -> button constructor
container constructor want to call button stuff, but button hvnt construct
http://www.kirupa.com/forum/showthread.php?241544-AS2-0-Linkage-and-attachMovie-Woe
open source as2 compiler
seems very good play:Set up a home file server using FreeNAS
Prestashop, a eshop framework
zend form tutorial
the tutorial is a bit old, may not suit yr need , but can do ref
http://akrabat.com/zend-framework/simple-zend_form-example/
http://akrabat.com/zend-framework/simple-zend_layout-example/
zend : view helper for js and css
Free icon 素材 again :)
cron job 既朋友 for windows
iframe jquery (no cross domain by browser … )
SD card 救 相
actually wt i want project
quick start of zend framework
wtf bitmapData
SWF 13+ (Flash Player 11, AIR 3) the practical limit is the amount of memory available. (The theoretical limit to width or height is the largest positive integer — divided by 20 to allow for twips, but you will hit memory limits long before reaching this size.)
SWF 10 (Flash Player 10, AIR 1.5) the maximum size for a BitmapData object is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if a BitmapData object is 8,191 pixels wide, it can only be 2,048 pixels high.)
SWF 9 (Flash Player 9, AIR 1.1) the limitation is 2,880 pixels in height and 2,880 pixels in width. If you specify a width or height value that is greater than 2880, a new instance is not created.
Flash Player 11 is very good 🙂
Flash Player 10 need alchemy 🙁
Flash Player 9 no byteArray, so no need think of playing dynamic image processing :((
WTF Flex 4.5.1 eat shit SDK for UIComponent
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChildAt()
at fl.controls::BaseButton/drawBackground()
at fl.controls::LabelButton/draw()
at fl.core::UIComponent/drawNow()
at fl.controls::ScrollBar/draw()
at fl.core::UIComponent/callLaterDispatcher()
I know u meet this error
i know you read this:
http://joshblog.net/2008/02/10/how-to-use-the-flash-cs3-component-set-in-a-flex-builder-actionscript-project/
or this
http://de-co-de.blogspot.com/2008/03/wheres-my-skin.html
but still cant play the UIScrollbar
What i think is, i the past, i use this method still can use, i think it is the issue of flex sdk, okok,
i got it
// trick to bring in the skins for the button
sb.setStyle( “ScrollArrowDown_downSkin”, new ScrollArrowDown_downSkin());
sb.setStyle( “ScrollArrowDown_overSkin”, new ScrollArrowDown_overSkin());
sb.setStyle( “ScrollArrowDown_upSkin”, new ScrollArrowDown_upSkin());
sb.setStyle( “ScrollArrowUp_disabledSkin”, new ScrollArrowUp_disabledSkin());
sb.setStyle( “ScrollArrowUp_downSkin”, new ScrollArrowUp_downSkin());
sb.setStyle( “ScrollArrowUp_overSkin”, new ScrollArrowUp_overSkin());
sb.setStyle( “ScrollArrowUp_upSkin”, new ScrollArrowUp_upSkin());
sb.setStyle( “ScrollBar”, new ScrollBar());
sb.setStyle( “ScrollTrack_skin”, new ScrollTrack_skin());
sb.setStyle( “ScrollThumb_downSkin”, new ScrollThumb_downSkin());
sb.setStyle( “ScrollThumb_overSkin”, new ScrollThumb_overSkin());
sb.setStyle( “ScrollThumb_upSkin”, new ScrollThumb_upSkin());
sb.enabled = true;
sb.visible = true;
add this, where sb is the scrollbar object 🙂
by pass as3 8191px problem
Core Concept : Dun draw in bitmap
Example:
in urUploader, Thumbnail can over 8191px, loadBytes is according to file size, so if file size too large, yr machine will hang.
[as3]private function genThumbnail():void {
var l:Loader = new Loader();
l.loadBytes(transcodeManager.baAlchemy);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, onThumbnailComplete);
}
private function onThumbnailComplete(e:Event):void {
var b:Bitmap = MCUtil.scaledImage(Bitmap(e.target.content).bitmapData, new ThumbnailLayout().width);
_thumbnail.addChild(b);
var data:Object = { uploadJob : this };
dispatchEvent(new UploadJobEvent(UploadJobEvent.THUMBNAIL_GENERATED, data));
}
[/as3]
This is the scale function, so after scale to small size, now can draw 🙂
[as3]public static function scaledImage(bd:BitmapData, s:Number = 120) : Bitmap
{
var newWidth:Number;
var newHeight:Number;
var result:BitmapData;
var bitmap:BitmapData = bd;
var size:Number = s;
var matrix:Matrix = new Matrix();
try
{
if (bitmap.width > bitmap.height)
{
newWidth = size;
newHeight = bitmap.height * (size / bitmap.width);
}
else
{
newHeight = size;
newWidth = bitmap.width * (size / bitmap.height);
}
matrix.scale(newWidth / bitmap.width, newHeight / bitmap.height);
result = new BitmapData(newWidth, newHeight);
result.draw(bitmap, matrix);
bitmap.dispose();
return new Bitmap(result);
}
catch (e:Error)
{
trace("Scaled image error");
}
return null;
}// end function[/as3]
ref: photobox photobook program
alchemy error : if range invalid …
http://forums.adobe.com/thread/37528
Ans:
4. Sep 23, 2010 5:30 AM (in response to boris.reitman)
Re: Range Error 1506 when CLibInit.init()
Dont init CLibInit twice. Insted use static value to hold it for reuse and refer to it. Worked for me.
js 放係 head,speed up 個 load .js 既 process
regular expression tester
ref of fdpayforme
look and feel, font
http://www.pixelbaecker.de/#anker-s6
The best oldies
start up js and css framework
jpeglib encode decode example
here is a good tutorial for using jpeglib to do decode and encode. It states the usage of some common parameter of decode and encode.
compile ijg, alchemy issue
read write bytearray use in alchemy
alchemy gluegen : link C library to as3 :)
advance alchemy article : about memory
gstate: alchemy memory
super strong flash guy
ijg jpeg rare tutorial
http://www.jpegcameras.com/libjpeg/libjpeg.html
this one is really good example 🙂
http://andrewewhite.net/wordpress/2008/09/02/very-simple-jpeg-writer-in-c-c
this one also 🙂
http://www.cppblog.com/socketref/archive/2006/03/02/3623.aspx
alchemy, libjpeg ref
日文翻譯文,教你裝同 run
http://www.4ucode.com/Study/Topic/678551
http://www.4ucode.com/Study/Topic/677284
原文,日文
http://d.hatena.ne.jp/amachang/20081118/1227005285
教你用 libjpeg
http://blog.csdn.net/achellies/article/details/4238056
MUST WATCH
Blog
http://www.websector.de/blog/2009/06/21/speed-up-jpeg-encoding-using-alchemy/
config alchemy
http://wiki.zeropointnine.com/?n=FlashPlatform.Alchemy
how to include jconfig.h, jpeglib.h …
http://forums.adobe.com/message/1059134#1059134
using alchemy to do bubble sort
http://blog.comtaste.com/2010/07/adobe_alchemy_a_comparative_ex.html
simple explanation on bytecode
AS3 -> ABC (bytecode) -> AVM (Flash player) -> Windows, Linus, Mac…
落 bytecode 等唔同 OS 既 VM 都行到,但 點解唔直行 AS3 要 compile 落 bytecode ,因為你寫d 野太7 ,變做 While Loop,改你d var, function 名 改短d 靚d 好過 🙂
setup alchemy environment
Potrace Transforming bitmaps into vector graphics
Good Grid design for frontend
Super strong as3 developer! see his project for some hints to difficult problem
event driven in java and IBM java theory and practice column
alchemy IJG investiage
http://segfaultlabs.com/devlogs/alchemy-asynchronous-jpeg-encoding-2
http://savagelook.com/blog/actionscript3/adobe-alchemy
http://forums.adobe.com/message/987186#987186
– find find wt is beginEncodeJpegFileToPixsense, Pixsense encode …. ummm
js design pattern for beginner
as3 bridge as2
gordon recommend CSS engine
flash is suck in urlStream or fileRef.upload
urlStream is always good, it trigger the browser request to server, but very raw and cannot detect the upload progress (no progress event fire during upload) ( cal the speed and use Timer to pretend the progress bar )
but fileRef.upload is really poor, it use its user agent, so it is independent to browser, so no session can be save, it make a new session i think
judge yourself use which class then 🙂
css framework (but ruby :( )
skype development ref
@ww_boy6 roy:
wwboy: http://skype.sourceforge.jp/index.php?Skype%20API%20For%20Java%20(English)
roy:
this can help ?
roy:
actually they think so 麻煩 becoz they want to do VOIP
roy:
but we only need msg
roy:
wwboy: https://imo.im/
roy:
u see this web app can do skype
roy:
http://developer.skype.com/skypekit/reference/java/html/com/skype/api/Message.html
roy:
for ww
Freeware multi-platform file splitters
read this post for shopping cart in Zend, can use library or write yr own
網上 Q&A 平台 ,o岩細站用
qhub.com
URL request in Flash
IE -> 用 domain 做 base-path
Firefox, chrome -> 用 swf 個 file 個 location 做 base-path
okok, 唔好煩,用死 absolute path, server_url + relative_url 好無 ?
Note Update :
用呢個 “.” d swf location 就會係 swf 個個位置
wordpress localization step 1
supreme strong image processing class present by alchemy
html5 and music
study this uploader!
jquery ui bridge tutorial
let’s try to write Jquery UI widget
jquery .add
.add is a function tht “add” the selector into jquery object list. This add is not mean append.
ext core, try this js framework
basic knowledge to VBscript
ms tech note
——————
http://technet.microsoft.com/en-us/library/ee198896.aspx
return is a object
——————
http://stackoverflow.com/questions/140002/vbscript-how-to-utiliize-a-dictionary-object-returned-from-a-function
[plupload] about resize and upload
在 ASP.NET中使用 Include語法
[mysql] 複製一個 db
share box
http://www.ruhanirabin.com/how-to-add-facebook-like-button-to-wordpress-posts/
https://dev.twitter.com/docs/tweet-button
http://diythemes.com/thesis/rtfm/add-google-plus-1-share-button/
http://ottopress.com/2011/adding-googles-1-button-to-wordpress-sites/
ajax:
http://forum.developers.facebook.net/viewtopic.php?id=68635
as2 or other graphics technique, set Bounds in short code
if (_bounds != undefined) {
mc._x = Math.max(_bounds.xMin, Math.min(mc._x, _bounds.xMax));
mc._y = Math.max(_bounds.yMin, Math.min(mc._y, _bounds.yMax));
}
wp 必讀
language : http://codex.wordpress.org/I18n_for_WordPress_Developers
writing plugin:
o岩o岩開波d format : http://codex.wordpress.org/Plugin_API
action/filter default hook:
http://codex.wordpress.org/Plugin_API/Hooks_2.0.x
hook list with src:
http://adambrown.info/p/wp_hooks/version/3.2
as2 can do addEventListener and dispatchEvent too
normal use method:
http://flash-creations.com/notes/asclass_eventdispatcher.php
package method:
http://www.sakri.net/blog/2007/02/20/using-eventdispatcher-in-as2-the-as3-way/
[as2] shadow filter in as2
[as2] graphics algorithm in as2
[as2] kill a mouse event function
_handle_layer.onMouseMove = undefined;
[as2] onMouseDown和onMouseUp则不管鼠标在什么地方
[as2] some movieClip property you may always need
[as3] function resetStartProps():Void {
delete _startProps; //Aids in memory management
_startProps = {};
var sp = _startProps;
var axisPoint_obj = this.axisPoint;
var mdx = _targetObject._parent._xmouse – axisPoint_obj.x; //Distance to mouse along the x-axis
var mdy = axisPoint_obj.y – _targetObject._parent._ymouse; //Distance to mouse along the y-axis
var md = Math.sqrt(mdx * mdx + mdy * mdy); //Total distance to mouse
var angleAxisToMouse = Math.atan2(mdy, mdx);
var rdx = _targetObject._x – axisPoint_obj.x; //Distance between axis point and registration along the x-axis
var rdy = axisPoint_obj.y – _targetObject._y; //Distance between axis point and registration along the y-axis
var angle = _targetObject._rotation * (Math.PI / 180); //rotation translated to radians
var rAngleAxisToMouse = angleAxisToMouse + angle; //Rotated (corrected) angle to mouse (as though we tilted everything including the mouse position so that the _targetObject is at a 0 degree angle)
sp.centerX = this.centerX;
sp.centerY = this.centerY;
sp.axisX = axisPoint_obj.x;
sp.axisY = axisPoint_obj.y;
sp._x = _targetObject._x;
sp._y = _targetObject._y;
sp._xscale = _targetObject._xscale;
sp._yscale = _targetObject._yscale;
sp._rotation = _targetObject._rotation;
sp.angle = angle;
sp._xmouse = _targetObject._parent._xmouse;
sp._ymouse = _targetObject._parent._ymouse;
sp.angleAxisToMouse = (angleAxisToMouse + Math.PI * 2) % (Math.PI * 2);
sp.distAxisToMouseX = Math.cos(rAngleAxisToMouse) * md;
sp.distAxisToMouseY = Math.sin(rAngleAxisToMouse) * md;
sp.distAxisToMouse = md;
sp.distRegToCenterX = _targetObject._x – sp.centerX;
sp.distRegToCenterY = _targetObject._y – sp.centerY;
sp.distAxisToReg = Math.sqrt(rdx * rdx + rdy * rdy);
sp.angleAxisToReg = Math.atan2(rdy, rdx);
if (_bounds.xMax != undefined) { //If we need to constrain dragging to stay within a rectangle…
var bnds = _targetObject.getBounds(_targetObject._parent);
sp.xMin = _bounds.xMin + (_targetObject._x – bnds.xMin) + 1;
sp.xMax = _bounds.xMax – (bnds.xMax – _targetObject._x) – 1;
sp.yMin = _bounds.yMin + (_targetObject._y – bnds.yMin) + 1;
sp.yMax = _bounds.yMax – (bnds.yMax – _targetObject._y) – 1;
sp.angleAxisToTL = (Math.atan2(_bounds.yMin – axisPoint_obj.y, _bounds.xMin – axisPoint_obj.x) + (Math.PI * 4)) % (Math.PI * 2);
sp.angleAxisToTR = (Math.atan2(_bounds.yMin – axisPoint_obj.y, _bounds.xMax – axisPoint_obj.x) + (Math.PI * 4)) % (Math.PI * 2);
sp.angleAxisToBR = (Math.atan2(_bounds.yMax – axisPoint_obj.y, _bounds.xMax – axisPoint_obj.x) + (Math.PI * 4)) % (Math.PI * 2);
sp.angleAxisToBL = (Math.atan2(_bounds.yMax – axisPoint_obj.y, _bounds.xMin – axisPoint_obj.x) + (Math.PI * 4)) % (Math.PI * 2);
}
}
/**********************************************/
/* get-set Function */
/**********************************************/
function get centerX():Number {
return this.centerPoint.x;
}
function get centerY():Number {
return this.centerPoint.y;
}
function get centerPoint():Object {
var p = {x:_localCenterX, y:_localCenterY};
_targetObject.localToGlobal(p);
_targetObject._parent.globalToLocal(p);
return p;
}
function get axisX():Number {
return this.axisPoint.x;
}
function get axisY():Number {
return this.axisPoint.y;
}
function get axisPoint():Object {
var p = {x:_localAxisX, y:_localAxisY};
_targetObject.localToGlobal(p);
_targetObject._parent.globalToLocal(p);
return p;
}
/*****************************************************************************/
/* */
/* This is the function to find the relative center Point */
/* */
/*****************************************************************************/
function resetCenterPoint():Void {
var rotation_num = _targetObject._rotation;
_targetObject._rotation = 0; //We need to straighten it temporarily to measure accurately…
var bounds_obj = _targetObject.getBounds(_targetObject._parent);
var x1 = (bounds_obj.xMax + bounds_obj.xMin) / 2; //Find the center x-coordinate when the rotation is 0
var y1 = (bounds_obj.yMax + bounds_obj.yMin) / 2; //Find the center y-coordinate when the rotation is 0
var dx = x1 – _targetObject._x; //distance between the _targetObject’s registration point and center point along the x-axis
var dy = _targetObject._y – y1; //distance between the _targetObject’s registration point and center point along the y-axis
var radius = Math.sqrt((dx * dx) + (dy * dy)); //Find the distance between the _targetObject’s registration point and the center point.
var angle1_num = Math.atan2(dy, dx);
var angle = (rotation_num * (Math.PI / 180)) – angle1_num; //Total angle that we’re adding/moving (we have to subtract the original angle to just get the difference)
var x = _targetObject._x + (Math.cos(angle) * radius);
var y = _targetObject._y + (Math.sin(angle) * radius);
_targetObject._rotation = rotation_num; //Re-apply the rotation since we removed it temporarily.
var p = {x:x, y:y};
_targetObject._parent.localToGlobal(p);
_targetObject.globalToLocal(p);
_localCenterX = p.x;
_localCenterY = p.y;
}
/*****************************************************************************/
/* */
/* This is the function to find the relative X Y */
/* */
/*****************************************************************************/
function setAxis(x:Number, y:Number):Void { //x and y according the the _targetObject._parent’s coordinate space!
var p = {x:x, y:y}; //Make a point so that we can do localToGlobal()
_targetObject._parent.localToGlobal(p); //Translates the coordinates to global ones (based on _root)
_targetObject.globalToLocal(p); //Translates the coordinates to local ones (based on _targetObject)
_localAxisX = p.x;
_localAxisY = p.y;
}
[/as3]
basic matrix and geometry
[jquery] xxx.fn.funtionName() {} is prototype
Prototype
All objects have a prototype property. Whenever the interpreter looks for a property, it also checks the prototype. jQuery uses that extensively to add methods to jQuery instances.
var form = $(“#myform”);
form.clearForm; // undefined
form.fn.clearForm = function() {
return this.find(“:input”).each(function() {
this.value = “”;
}).end();
};
form.clearForm() // works for all instances of jQuery objects, because the new method was added to the prototype
(This example needs clarification: how does it modify the prototype when the word “prototype” doesn’t appear anywhere? The implication is that form.fn is simply an alias for form.prototype, but if that’s the case then it should be explained. :-?)
In javascript:the definitive guide 5 edition,dont add attibute to Object.prototype
super strong html5 photobook editor
check empty string? if(strValue) is already enough
jquery onlyInt validation
disable the auto complete of browser (so annoying sometime u click on a input field and pop sth out)
cookies, using php or js?
use js pls
php setCookies cant trigger by user if he press “BACK” button
[js] quick revise js
read this, web developer
[js][php] language solution
Javascript null, undefined and default value?
http://stackoverflow.com/questions/2559318/how-to-check-for-undefined-or-null-variable-in-javascript
example:
var option = para || {};
option.color = option.color || “#B0B0B0” ;
option.height = option.height || 1;
old jquery dun hv parseXML function, add it yrself
ignore enter submit form by ie and other browser
http://stackoverflow.com/questions/1000597/event-preventdefault-function-not-working-in-ie-any-help
event.preventDefault ? event.preventDefault() : event.returnValue = false;
event.preventDefault = many browser
event.returnValue = ie 🙂
[js] read The Infamous Loop Problem to know more about always get the last element when event trigger and can learn more abt scoping too!
[js] a quite good tutorial for js beginner
batch rename and thumbnail
batch edit image:
infraview
batch rename program:
CKrename
amfphp, zend php [client server]
advice to jquery append, html, remove vs hide/show
pls dun depends on remove , append
they perform badly and hv bug with complicated tag
always use hide / show for module switching!
u already face in urbanmonk, y wrong again in vierzen!
[js] always need to advise : how to make object in js
html word wrap attribute for diff browser
white-space: pre-wrap; /* CSS3 */
white-space: -moz-pre-wrap; /* Firefox */
white-space: -pre-wrap; /* Opera <7 */
white-space: -o-pre-wrap; /* Opera 7 */
word-wrap: break-word; /* IE */
white-space: normal !important; /* IE 7*/
ref:
http://stackoverflow.com/questions/1638223/is-there-a-way-to-word-wrap-text-in-a-div
http://stackoverflow.com/questions/3553353/problem-with-word-wrap-in-ie7
jquery plugin template
quite good jquery plugin template
http://www.whatheaven.com/fileupload/upload/jquery_slideshow.js
[jquery] very good to modify this to combo box
[wp] related post
jquery bubble tip
[jquery] combobox, and can type yr own text too
wordpress change upload file config
[jquery] read this if u want to write plugin
some example of online photo, card design and print system
photo
———–
snapfish
urphoto
photo create
-> bubblepix
-> purrprint
fujiflim
kodak
momento au
card
———–
moo
canvas
———–
fabness
[webdesign][PS] learn some photoshop effect for your web design
[css] clear: both, very useful!
when u r making some layout float:left ….
then u want next component dun want float anymore =.=
use CLEAR attribute!!!
ping again
ulikela ref site
main style:
http://bentrovatoblog.com/
comment style:
http://ddgoodi.es/
something i learn from hactl
1. Dun leave a place easily, yes, u can still change yr job from AP to SA, but if u go too rapidly, u miss the skill building period.
2. Dun just follow a trend to build software. Say IPad, if ipad is hit and release app, then the hit is gone, u got only money. Build your career.
3. If u want to be developer, go other place out of HK. This is commercial place, we are only users. You can do what you want but you cant change the fact.
4. You can leave, if you learn most of the things. You can try to tell yourself wt u done n learnt. If u can tell, u learnt.
opensource font, real good
[as3] quite good tutorial for learning vector, velocity, direction
blog tool – related post widget.
learn code Ignitor X jquery
http://net.tutsplus.com/tutorials/javascript-ajax/build-ajax-data-grids-with-codeigniter-and-jquery-2/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+nettuts+%28Nettuts%2B%29
ping test
[blog] a good blog for css learning
[php] a blog always talk php.
http://www.gen-x-design.com/
呢個 blog 都無咩 update ,不過d 舊文都 ok 有用
some web magazine
[git] git cheatsheet
iphone stuff blog, check it
CSS button , hv a nice try
font again , some r gd
[photoshop] how to draw ipad app layout
[nodejs][php] long polling n related concepts
apple wallpaper
[wp] you are doing on comments, right ?
[wp] learn it first, beginner
[ai] learn draw for some web design
[wp] I think u can learn fm them
http://sixrevisions.com/contests/giveaway-premium-wordpress-themes-wpzoom/
[apache][phpmyadmin] change phpmyadmin to 443 using default phpmyadmin package
idea: rewrite engine to make http => https
1. go to .htaccess in /usr/share/phpmyadmin
add
RewriteEngine On
RewriteCond %{HTTPS} off
RewriteRule (.*) https://%{HTTP_HOST}%{REQUEST_URI}
2. activate the rewrite engine by a2enmod rewrite , then restart apache2
3. make SSL cert, some command like the following
#openssl req $@ -new -x509 -days 365 -nodes -out /etc/apache2/apache.pem -keyout /etc/apache2/apache.pem
4. permission for the cerf : #chmod 600 /etc/apache2/apache.pem
5. Listen 443 in ports.conf
6. Set the phpmyadmin conf in sites-available:
# phpMyAdmin default Apache configuration
Alias /phpmyadmin /usr/share/phpmyadmin
DocumentRoot /usr/share/phpmyadmin
SSLEngine on
SSLCertificateFile “/etc/apache2/apache.pem”
Options Indexes FollowSymLinks
AllowOverride All
DirectoryIndex index.php
AddType application/x-httpd-php .php
php_flag magic_quotes_gpc Off
php_flag track_vars On
php_flag register_globals Off
php_value include_path .
# Authorize for setup
AuthType Basic
AuthName “phpMyAdmin Setup”
AuthUserFile /etc/phpmyadmin/htpasswd.setup
Require valid-user
# Disallow web access to directories that don’t need it
Order Deny,Allow
Deny from All
Order Deny,Allow
Deny from All
7. Finish.
[webdesign][template] some free webpage template, can borrow some graphics component to use
http://slodive.com/freebies/web-design-templates/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Slodive+%28SloDive+-+Design+Resources+and+Inspiration%29
[WP] Learn WP beginner!
some font u will feel good, and it is free
[js] image slider, ok 好用
nav 升升降降……係我想要既野了…. nggggggg
Pushbutton Engine and Haxe: a natural fit
素材!
dropkick for HTML dropping list
Poise Drum, real gd fd with yr mpc
let jam song with mlrv
learn jquery la!
http://learn.appendto.com/
Zinc, f-in-box 之 Z-drive 之謎?
flash流媒体播放器;讨论以内存流方式播放FLASH的技术
flash流媒体播放器:讨论以内存流方式播放FLASH的技术可行性?
来源: 发布时间:星期三, 2008年9月24日 浏览:44次 评论:0
这样可以实现保护flash文件,而且用flash做界面发布时不要带swf文件,很方便,国外有一个 Control 可以实现,大家一起来讨论一下这样实现的技术方案.
告诉你一个最简单的Method
前面步骤和播放文件一样设置
ShockwaveFlash1.Movie = ‘c:temptemp.swf ‘;
ShockwaveFlash1.EmbedMovie = True
ShockwaveFlash1.Movie = ‘-_-!! ‘;
这样swf就含在窗体文件(dfm)中了
发布的时候不用单独带swf文件
这样是可以了,如果想把一个SWF文件做成资源,启动时再载入怎么实现呢?
创建一个不可见、只能当前句柄的program可访问的虚拟硬盘
[轉載]
flashplayercontrol貌似就是以这种方式实现的
虚拟硬盘 这个玩大了
这样就必须用到驱动 flashplayercontrol用驱动不可能吧
反汇编 跟踪 发现真的搞了一个虚拟硬盘,生成了一个临时文件Z:FromMemory46A10F369771449587DE913EFC0A258C1E4ED7C01D28A43418DBF2CB92CC35E56.swf
http://www.plm.hk/Phpgm/archiver/tid-638.html
強~用css 做 tab style
http://net.tutsplus.com/tutorials/html-css-techniques/how-to-create-diagonal-lines-with-css/
read this first when u go REST
http://blog.steveklabnik.com/2011/07/03/nobody-understands-rest-or-http.html
first html5 game tutorial with box2d
http://net.tutsplus.com/tutorials/html-css-techniques/build-your-first-game-with-html5/
some free sample design work
http://dribbble.com/
Last moment 後制,我的 icon
iOS beginner blog 中文呵
[iOS] 一d code examples
[配色專用] colorapi
[素材] Vector graphics of social media icon
Useful HTML-, CSS- and JavaScript Tools and Libraries,堅得。
Learn about GIT
Quick Test JS 用
js secret
htaccess cookbook
[web] 想 update web content 但又唔想 reload page
Typical 做法:
http://stackoverflow.com/questions/136458/how-do-i-with-javascript-change-the-url-in-the-browser-without-loading-the-new
用 hash-hack #
HTML5 做法:
http://spoiledmilk.dk/blog/html5-changing-the-browser-url-without-refreshing-page
window.history.pushState(“object or string”, “Title”, “/new-url”);
a common creative share place, music or sth else
Optimizing content for Apple iOS devices [其實 d skill desktop version 都用得著]
[as3] Unicode range of Flash
睇睇 flex4 sdk / frameworks 裡面 flash-unicode-table.xml
[UX] Mock Up software 紹介 … (即係 layout design)
[UX] Tools for UX
http://www.kissmetrics.com/ (web analytic)
http://mixpanel.com/ (web analytic)
http://www.usabilla.com/ (micro usability tests)
[as3] 唔勁,但可以睇下
MUST TRY ITEM
http://puredata.info/
a real-time graphical programming environment for audio, video, and graphical processing
ebook framework~
[audio] 研究下,將 d signal 轉做 midi 既 工具~
Push Button Engine and the console!
[rest] kaze 話
restful + spring + freemaker
可以玩下 rest 野,try try try
[as3] 畫圖形的 library
tutorial
http://active.tutsplus.com/tutorials/actionscript/quick-tip-easy-shape-creation-with-uniqueshape/
Library
http://www.libspark.org/wiki/UniqueShape
Shape 之一覽
http://whirlpower.net/documents/uniqueshape/document.html
當然可以 extend 佢 d 野 畫d 複雜d 既野~
em…browser 字
原來……中文個d 係無腳字……Sans-serif
[box2d][as3] multiple gravity
[audio] 第一篇 audio post, ableton tutorial
正野,畫 pixel art 用,同埋寫 game 專用技
[box2d][as3] 睇下 tutorial
Beginner 教程
http://langrisser1981.blogspot.com/2008/02/hello-box2d.html
http://www.emanueleferonato.com/2010/02/19/box2d-flash-game-creation-tutorial-part-1/
http://plasticsturgeon.com/2010/08/making-an-as3-game-in-box2d-flash-version-2-0-hello-world-box2d/2/
http://www.emanueleferonato.com/2009/07/06/platform-engine-using-box2d/
直接睇 wiki
[as3] blog, 講 flash games, 幾過癮既
box2d as3 的一般 tutorial
[web] flv movieplayer for web
素材,好野,web 或者 software 用
JavaScript Tricks And Good Programming Style
[jquery] slider and gallery
[as3] Copying Timeline Animation into a Class
又有素材, social media 野
[away3d] 做得好靚既 away3d ,下次做睇睇佢d code 學下野
[web][js] fancybox 靚過 lightbox 咁囉
Keith Peters 用的 Host
[pbe][as3]既然玩緊 push button,就睇埋呢個。
mobile framework again
[PBE][AS3] Article Studies
[wp] 好靚,wordpress 改裝 QC system
[pbe] Push Button Engine 入門
[pbe][AS3] Experiment: Using SWF MovieClips in PushButton Engine
[mac][tricks]Use Tab To Switch Between Dialog Buttons
http://www.mactricksandtips.com/2008/10/use-tab-to-switch-between-dialog-buttons.html
The one single “bug” on Mac OS X by far is the ability to switch buttons in dialog boxes. For example I mean using Tab to go between OK, Cancel, Don’t Save etc. For a long while until today I had just got used to using the mouse. Although you can use some shortcut keys for Save, but these aren’t always reliable. Windows has the ability to tab through button options. Why not Mac? Well you can and it is blindingly obvious.
To enable you to tab through dialog boxes go to System Preferences > Keyboard & Shrotcuts. At the very bottom there will be an option saying about full keyboard access. Check the radio button that says “All Controls”.
Now when you find a dialog box (a new file in TextEdit is quickest), when you hit tab you will be able to move through the dialog box options. Very neat. As the option at the bottom states if you hit Control + F7 you will be able to change this setting, although I doubt would have to.
[web] Comment management social community
[mysql/php] Using MySQL Stored Procedures with PHP mysql/mysqli/pdo
[VC++]我想用 regex 但無左 atlrx.h
[IDE][Cloud] Cloud 9 , a JS IDE for JS
[素材] Social Icons 1.0 既圖
[software] 其實有d 都 ok, 尤其個 ommwriter
[PSD] many good effect tutorial, CD album i think
[as3]八個我最常用的AS3開源類庫(轉載)
[as3]What can you do with bytes ?
[web][js] 3 ways to define a JS Class
[AIR][AS3] Playing around silent install AIR
Cmd 教你裝
http://stackoverflow.com/questions/821531/how-can-the-adobe-air-installer-itself-require-air
官方教你裝
http://help.adobe.com/en_US/air/build/WS789ea67d3e73a8b22388411123785d839c-8000.html
一炮過 setup.exe
http://bishoponvsto.wordpress.com/2010/03/10/deploying-air-application-with-air-runtimeredistributable-in-single-exe/
forum discuss about this
http://forums.adobe.com/message/1998708
[adobe] a blog of adobe news
[as3] readObject, writeObject of ByteArray, good for save 低 d野~
[wordpress] 整 wordpress theme 用 framework
[webdesign] 興! 極速做 3D banner for web
[as3]使用ByteArray做一些基本的檔案保護
[as3] fscommand fix
fscommand(“exec”, “abc.exe”)
呢個你識用啦,將個 abc.exe 放係 fscommand 既 folder 到
好啦,但係好大問題就係 你想入 argument 入去 係唔 work
fscommand(“exec”, “abc.exe argu1”),無呢回事
咁點算好!
solution:
System.setClipBoard(cmd);
再用 C++ 寫個小 program
個 program 就係貼上 clipBoard 既字再 run
咁就乜 seven 都 run 到啦!
唔洗下下用 C++ 自己寫 flash player 或者 d zinc framework 咁煩~
[as3] 搵左咁耐終於有教,d 網只係教人爆 zip,唔教人 zip 野
[M$] 玩 mfc 了嘛?
[AS3][JQuery] jotaquery, as3 直 call jquery 既 script
[web][design] Japan sample site
[as3][C++]有 vc++ 就好 lu
學少少 bat cmd 梗有用
[web font] web font concept
unicode range
常用正規表達式, 繁簡體中文日文韓文的Unicode字元範圍
//日文 : [u0800-u4e00]
//漢字 : [u4e00-u9fa5]
[as3] Generative Art in Flash
tutorial
a href=”http://active.tutsplus.com/tutorials/design/creating-generative-art-with-hype/”>http://active.tutsplus.com/tutorials/design/creating-generative-art-with-hype/
Framework
http://www.hypeframework.org/
[web][font] typekit, a company provide web fonts
[as3] Polygon area calculation
[as3] Displacement filter, 可以玩放大,mapping 等等
[Web Design] Japan website sample
[Photoshop]學用 Pen Tool Video
[C++][AS3] C++ insert Flash
[font] font collection
[Web]How to Build an RSS Reader with jQuery Mobile
[JS] 其實好 OK, js Magazine style framework
[AS3] Zinc 夾 GAIA, d path 錯曬!
http://www.designdisclosure.com/2009/07/make-mdm-zinc-applications-with-the-gaia-framework-for-adobe-flash/
Solution here~
July 5, 2009 by Alistair Stead in ActionScript, Flash Comments ( 3 )
The Gaia Framework for Adobe Flash is a something I have been using for some time. It is one of the most useful frameworks I have found for use with Flash. It adds a great deal of useful functionality and can generate large swathes of source code that you would otherwise need to write from scratch. However it is a very lightweight and unobtrusive ActionScript framework, you are still free to build your flash application in the same way you always have. You can continue to use your existing workflow but also take advantage of the framework features such as scaffolding, swfAddress, SEO optimization and asset loading and pre-loading.
With all this said when using the Gaia Framework with MDM Zinc application wrapper you have a couple of issues to resolve.
File paths and references from the application executable.
External Interface calls.
Most flash developers are likely unfamiliar with developing installable applications so these issues may be daunting when first encountered. However once explained there are simple solutions to both these issues that I will explain in detail.
File Paths and References
When Flash is used within a website it is served by a webserver and files can always be referenced from the root of the website e.g. /flv/example-video.flv or relative to the location of the .swf e.g. flv/example-video.flv.
However when your .swf is running inside the MDM Zinc wrapper it can no longer reliably reference files using the absolute path from root or a relative path. To resolve this you will need to evaluate the location that the application is running at before creating a path to the files based on this computed path.
Zinc Context Object
To solve this problem I have created a singleton context object. This object allows me to run the required application setup code and access the application properties from everywhere within my Gaia based application.
package com.designdisclosure.utils.mdm
{
import mdm.*;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.display.*;
public class ZincContext extends Sprite
{
private static var _instance:ZincContext;
public var zincGlobals:ZincGlobals;
/**
* Public static method to instantiate the ZincContext object.
* @return ZincContext Object Instance
*/
public static function get instance():ZincContext
{
if(_instance === null)
{
_instance = new ZincContext(new SingletonEnforcer());
}
return _instance;
}
public function ZincContext(pvt:SingletonEnforcer):void
{
if(pvt == null)
{
throw new Error(“Error: Instantiation failed: Use ZincContext.instance instead of new.”);
}
// Initialize an MDMZinc application and create a callback method for when this is completed
mdm.Application.init(this, onMDMinit);
}
private function onMDMinit():void
{
// Use this method to setup your Zinc application
// This is the same as applicationDidFinishLaunching from cocoa
}
/**
* Get the absolute path to the application and its files.
* I use a VMWare machine during testing and found
* that the application path is alittle un-reliable
* and needs modification when running in the VM.
*/
public function getApplicationPath():String
{
var path:String = mdm.Application.path;
return path;
}
public function get isZincApplication():Boolean
{
return (getApplicationPath.length)? true : false;
}
}
}
internal class SingletonEnforcer {}
This object can be used to obtain the application path, an absolute location at which the Zinc application is running. The can then be used in any function the loads external resources. However here is the main problem within the Gaia framework. It is possible to update the path to the site.xml file that is loaded in main.as but even if you load the file from an absolute path the framework does not update the paths used to load any assets referenced in the xml file its self.
Fixing the file paths
Although my next suggestion is not by any means ideal as it involves modifying the framework, I have yet to find a better solution. This obviously will lead to problems when updating the framework to future revisions. However these changes re fairly limited in scope as it is only a single file SiteModel.as. Here are my modifications that inject the application path if it exists into any location where external files are loaded.
public function load(path:String):void
{
if (path == null) path = “site.xml”;
if (path != “xml/site.xml” && path != “site.xml”) GaiaDebug.log(“site.xml path = ” + path);
var request:URLRequest = new URLRequest(CacheBuster.create(ZincContext.instance.getApplicationPath()+path));
loader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onLoadComplete);
loader.load(request);
}
private function parseSite():void
{
_title = _xml.@title || “”;
_preloader = _xml.@preloader || ZincContext.instance.getApplicationPath()+”preload.swf”;
_menu = (_xml.@menu == “true”);
_delimiter = _xml.@delimiter || “: “;
_routing = !(_xml.@routing == “false”);
_history = !(_xml.@history == “false”);
_indexFirst = (_xml.@indexFirst == “true”);
_assetPath = _xml.@assetPath || ZincContext.instance.getApplicationPath();
// preloaderDepth
var depth:String = String(_xml.@preloaderDepth).toLowerCase();
if (depth == Gaia.MIDDLE || depth == Gaia.BOTTOM) _preloaderDepth = depth;
else _preloaderDepth = Gaia.TOP;
// preloaderDomain
var domain:String = String(_xml.@preloaderDomain).toLowerCase();
if (domain == Gaia.DOMAIN_CURRENT || domain == Gaia.DOMAIN_NEW) _preloaderDomain = domain;
else _preloaderDomain = Gaia.DOMAIN_NULL;
// defaultFlow
var flow:String = String(_xml.@flow).toLowerCase();
if (flow == Gaia.PRELOAD || flow == Gaia.REVERSE || flow == Gaia.CROSS) _defaultFlow = flow;
else _defaultFlow = Gaia.NORMAL;
if (_routing) _routes = {};
}
private function parsePage(node:XML, parent:PageAsset = null):PageAsset
{
validateNode(node, true);
var isIndex:Boolean = (node.@id == _indexID);
var page:PageAsset = new PageAsset();
page.node = node;
page.id = node.@id;
page.src = ZincContext.instance.getApplicationPath()+node.@src;
page.title = node.@title;
page.bytes = node.@bytes;
page.assetPath = ZincContext.instance.getApplicationPath()+node.@assetPath || _assetPath;
page.preloadAsset = true;
page.menu = (node.@menu == “true”);
if (page.menu && page.title.toLowerCase() == “about”) GaiaDebug.warn(‘* Warning * “About” is not permitted in Flash context menus’);
if (page.menu && page.title.length > 0) _menuArray.push(page);
page.landing = (node.@landing == “true”);
// domain
var domain:String = String(node.@domain).toLowerCase();
if (domain == Gaia.DOMAIN_NEW || domain == Gaia.DOMAIN_CURRENT) page.domain = domain;
// depth
var depth:String = String(node.@depth).toLowerCase();
if (!isIndex)
{
page.setParent(parent);
page.external = (node.@src.split(“.”).pop() != “swf” || node.@src.indexOf(“javascript”) > -1);
if (page.external) page.window = node.@window || “_self”;
if (depth == Gaia.TOP || depth == Gaia.BOTTOM || depth == Gaia.NESTED) page.depth = depth;
else page.depth = Gaia.MIDDLE;
}
else
{
if (depth == Gaia.TOP || depth == Gaia.MIDDLE) page.depth = depth;
else page.depth = Gaia.BOTTOM;
}
// flow
var flow:String = String(node.@flow).toLowerCase();
if (flow == Gaia.NORMAL || flow == Gaia.PRELOAD || flow == Gaia.REVERSE || flow == Gaia.CROSS) page.flow = flow;
// assets
if (node.asset.length() > 0 || node.@seo != undefined) page.assets = parseAssets(node.asset, page, node.@seo, int(node.@seoBytes));
// child pages
if (node.page.length() > 0)
{
page.defaultChild = node.@defaultChild;
page.children = parseChildren(page, node.page);
if (!page.children.hasOwnProperty(page.defaultChild)) page.defaultChild = node.page[0].@id;
}
// terminal page
else
{
if (page.src.substr(page.src.length – 4) == “.swf”) page.landing = true;
if (isIndex) GaiaSWFAddress.isSinglePage = true;
}
// only add terminal and landing pages to routes
if (_routing && page.landing)
{
var route:String = node.@route || page.title;
if (isIndex) route = route || page.id;
page.route = getValidRoute(route, page.id).toLowerCase();
_routes[page.route] = page.branch;
}
return page;
}
These changes allow you to test your application within the flash authoring environment as the application path will be empty and it will load the files with local references. If you run the application inside a Zinc wrapper the files will be references with an absolute path.
External Interface calls
In order for flash applications to communicate with the browser they use External Interface. This is used extensively within the Gaia framework for logging and also search engine optimization with swfAddress. However MDM Zinc does not handle these calls particularly gracefully and as it is not possible to turn this functionality off within the framework we again need to make a couple of modifications.
Blocking external calls
Inside SWFAdress.as there is a test for ExternalInterface.available however inside Zinc this will incorrectly report true. The only fix for this is as follows:
private static var _availability:Boolean = false; // used to be ExternalInterface.available;
Conclusion
The solutions I have proposed here will resolve the issues the prevent you from using Gaia within a Zinc application. However I believe that these issues could be resolved in a number of ways within the respective products.
MDM Zinc need resolve the issue with ExternalInterface and the its incorrect implementation as this is essentially a bug in the platform.
The issues with the Gaia framework can not be considered bugs as the framework does exactly what it was intended to do. However I would suggest that the framework would be greatly improved if additional configuration were made available to users. Being able to turn off the SEO modules such as SWFAddress and external calls would be very helpful. Not only for use within MDM Zinc but also in situations where the flash application is not the entire web page. If you use Gaia to be build a smaller component within a page the SWFAddress calls can also cause problems.
The loading of assets would also be greatly improved if it were possible to update their paths at run time. Obviously this is not a common requirement but it would make the framework much more flexible and far more useful.
[webdesign] 素材,the noun project always good!
[jquery][plugin] 好多正野,學野無妨
[webdesign] 素材一大堆 Update
[webdesign][css] gradient 靚靚 menu bar
[design] 做 font 既 website, 幾靚, 做 logo o岩晒~
[Design][AI]一堆 paper, memo background 素材
[AS3] 似曾相識的錯,tweenlite removeTint re 極都 re 唔到
TweenPlugin.activate([TintPlugin]);
TweenLite.to(mc, 1, {removeTint:true});
我跟足你做,點解有時唔得?
TweenPlugin.activate([RemoveTintPlugin, TintPlugin]);
funny, 原來有 RemoveTintPlugin =x=
PS
我知啦! 原來舊版本先係咁
成日用 gaia framework 又 update 下個 tweenlite =x=
[wordpress]Theme 抄下參下
[AS3] Signal 野: Signal VS DeluxeSignal
http://insideria.com/2010/10/an-introduction-to-as3-signals.html
睇左先
up 一大春英文,搞咩,超簡單
signal 係可以 pass parameter,但 pass 個個 object 就係個個 object 囉
DeluxeSignal 就勁啦,係 pass event
event signal 都識 pass 啦,咁你就錯
呢個 event 係 as3 d fd,你 pass 左,過到去,有翻曬你以前 event 玩既野
例如 event.currentTaret, event.type, event.target 咁
咁咪開心又興奮囉~
[AS3] 兩個 SWF event 傳黎傳去既方法
你仲想利用個 event 傳data ?
[actionscript3]
mother.addEventListener(CustomEvent.MODULE_CLOSE, onModuleClose)
function onModuleClose(e:*):void {
var data = e.data;
}
var data = {a:1, b:"hello"};
swf.dispatchEvent(new CustomEvent(CustomEvent.MODULE_CLOSE, data));
[/actionscript3]
PS
如果要玩 bubbling: 記得 extend 個陣 要 override 埋 clone 呢個 function!
[AS3] Loading SWFs into AIR 1.5.X and LoaderInfo.sharedEvents
http://richardleggett.co.uk/blog/index.php/2009/04/02/loading-swfs-into-air-1-5-and-loaderinfo
我見佢打散個 swf 做 byteArray ,再用 loader 砌翻埋佢
[AS3] GAIA Framework, 自己整 custom attribute for site.xml ,這世界突然美好了。
[Web][AS3] 有趣的 web service – digital publishing
[AS3] 又黎一d framework
Swiz is a framework for Adobe Flex and ActionScript that aims to bring complete simplicity to RIA development.
話勁過快過 event 既 singal
https://github.com/robertpenner/as3-signals
[mac]熄左開機聲佢
http://www5e.biglobe.ne.jp/~arcana/software.en.html
download 完, 開 system requirement
[AI] Good AI Techique!
[AS3] Hit on hitTestObject
hitTestObject is always use
but do u know:
mc.hitTestObject(target)
if target.visible = false and target.alpha =0
其實都 hit 中 return true
小心d 啦~ 最好加多個 condition
mc.hitTestObject(target) && target.visible
[web] Modernizr
Modernizr is a small and simple JavaScript library that helps you take advantage of emerging web technologies (CSS3, HTML 5) while still maintaining a fine level of control over older browsers that may not yet support these new technologies.
[web] wunderlist 其實 open src ,學野啦~
[iphone, mac] blog of cocoa
[iphone] development platform, cocos2d 既 朋友
[AS3] SWF Sheet, flash mc -> sequence img format, good for iphone!
[Paper] Silencing
http://visionlab.harvard.edu/silencing/
Silencing is a new illusion that shows it’s hard to notice when moving objects change.
[Windows] BAT file Library
[AS3] Generate Pdf by AS3 Library
[AI] How to distribution Objects Around the Circle
[AS3] Concept of display list
http://www.oreillynet.com/pub/a/oreilly/digitalmedia/helpcenter/actionscript30cookbook/chapter6.html
Highlight : Stage -> Main -> DisplayObject(s) -> …
[AS3][Function]Anonymous, inline, and named functions in ActionScript
what is inline function …
http://www.darronschall.com/weblog/2004/08/anonymous-inline-and-named-functions-in-actionscript.cfm
[AS3] Flash Tips (MUST READ)
Flash Tips
http://haxe.org/doc/flash/cheatsheet
[AS3] Mac Dock Style Flash
[AS3] 搵翻 GAIA 唔洗 FLASH,用 ANT 都得!
http://kevincao.com/2010/03/workflow-robotgaiaant/
[Math] 單位 px 與 cm 如何轉換
單位 px 與 cm 如何轉換?
1cm = ?px, 1px = ?cm.
在 PowerPoint (ppt) 製作, 要在網頁的截圖上開始畫畫時, 特別需要~
公分(cm) 與 px 如何轉換?
* 1px = 0.04cm
* 1cm = 25px
[AS3] Flex no MXML using Application
[as3]
package
{
import mx.core.Application;
import mx.events.FlexEvent;
import mx.styles.StyleManager;
import mx.styles.CSSStyleDeclaration;
import mx.controls.Button;
import mx.skins.halo.HaloBorder;
import flash.display.Bitmap;
public class Main extends Application
{
[Embed(source="../library/up.png")]
public var UpState : Class;
[Embed(source="../library/over.png")]
public var OverState : Class;
[Embed(source="../library/down.png")]
public var DownState : Class;
public function Main()
{
super();
this.layout = "absolute";
this.addEventListener(FlexEvent.CREATION_COMPLETE, handleComplete);
setupStyles();
}
private function setupStyles() : void
{
var style:CSSStyleDeclaration = new CSSStyleDeclaration();
style.setStyle( "borderSkin", mx.skins.halo.HaloBorder );
StyleManager.setStyleDeclaration( "Application", style, false );
style = new CSSStyleDeclaration();
style.setStyle( "textAlign", "left" );
style.setStyle( "fontAntiAliasType", "advanced" );
style.setStyle( "fontGridFitType", "pixel" );
style.setStyle( "paddingLeft", 10 );
style.setStyle( "paddingRight", 10 );
style.setStyle( "paddingTop", 5 );
style.setStyle( "paddingBottom", 5 );
style.setStyle( "horizontalCenter", 0 );
style.setStyle( "verticalCenter", 0 );
style.setStyle( "upSkin", UpState );
style.setStyle( "overSkin", OverState );
style.setStyle( "downSkin", DownState );
StyleManager.setStyleDeclaration( "Button", style, false );
}
private function handleComplete( event : FlexEvent ) : void
{
var button : Button = new Button();
button.label = "labelBtn";
addChild( button );
}
}
}
[/as3]
[3D] 3d 必學 algor
[影像] 影像玩到咁,不枉此生
[AS3] 靚波請睇
d 波點做?
一個波其實好多 point 組成,再用 curve 連成
wave effect 係 叫d point 郁少少 x 同 郁少少 y
[WebDesign] CSS Font-Size: em vs. px vs. pt vs. percent
[AS3] Open source Page Flip Engine
[Maths] Algorithms DB
[JS] 新既圓型 concept photo slider
[AS3] Flash Video Player
[天文]觀星用 software
[CSS] 將網頁分割,放棄 960 grid 的一個原因
[AS3] Saving file by FileReference
FileReference.save()
http://blog.everythingflex.com/2008/10/01/filereferencesave-in-flash-player-10/
API
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/FileReference.html#save%28%29
(題外話,講 load 的)
叫你注意 loader.dataFormat = URLLoaderDataFormat.BINARY;
http://www.actionscript.org/forums/showthread.php3?t=187580
如果 advance d coding的話,用 fscommand出一個小exe將 bytearray -> jpg都得。
[AS3/Flex] Start Module Programming!
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7f22.html
[RoR]Ruby on Rails Guides
[WebDesign] 素材!
ICON
http://lab.simurai.com/css/buttons/#material
http://greepit.com/open-source-icons-gcons/
http://www.fullcreative.com/2010/09/switch-a-set-of-54-minimalist-vector-icons-part-1/
http://www.webdesignerdepot.com/2010/07/200-exclusive-free-icons-reflection/
http://somerandomdude.com/projects/iconic/
http://www.wpzoom.com/wpzoom/new-freebie-wpzoom-developer-icon-set-154-free-icons/
TILE BKG
[AS3] AS3 Framework / API Collection
Adobe APIs
corelib, mappr, flickr, youtube and more.
http://labs.adobe.com/wiki/index.php…apis:libraries
APE (Actionscript Physics Engine)
http://www.cove.org/ape/
as3awss3lib
ActionScript 3.0 library for interacting with Amazon S3
http://code.google.com/p/as3awss3lib/
as3soundeditorlib
Actionscript 3.0 library for sound editing
http://code.google.com/p/as3soundeditorlib/
as3ds
AS3 Data Structures For Game Developers
http://code.google.com/p/as3ds/
ASCOLLADA
http://code.google.com/p/ascollada/
As3Crypto
ActionScript 3 Cryptography Library
http://crypto.hurlant.com/
asinmotion
Animation Library for AS3
http://code.google.com/p/asinmotion/
Away3d
http://code.google.com/p/away3d/
ebay API
http://code.google.com/p/as3ebaylib/
facebook-as3
AS3 API to access Facebook’s Platform API
http://code.google.com/p/facebook-as3/
flest
Flest Framework for Adobe Flex and ActionScript3 Applications
http://code.google.com/p/flest/
FZip
Actionscript 3 class library to load standard ZIP archives and extract/decompress contained files.
http://codeazur.com.br/lab/fzip/
lastfm-as3
Actionscript 3.0 library to access the Last.fm web services
http://code.google.com/p/lastfm-as3/
MapQuest
http://company.mapquest.com/mqbs/4a.html
mecheye-as3-libraries
A set of ActionScript 3 Libraries, primarily for Flash game development.
http://code.google.com/p/mecheye-as3-libraries/
Papervision3D
http://code.google.com/p/papervision3d/
Salesforce Flex Toolkit
http://wiki.apexdevnet.com/index.php/Flex_Toolkit
Tweener
Full featured animation library
http://code.google.com/p/tweener/
Twitter AS3 API
http://twitter.com/blog/2006/10/twitter-api-for-flash-developers.html
uicomponents-as3
Lightweight AS3 UI component library
http://code.google.com/p/uicomponents-as3/
XIFF
XMPP client library
http://svn.igniterealtime.org/svn/repos/xiff/branches/xiff_as3_flexlib_beta1/
Yahoo AS3 APIs
http://developer.yahoo.com/flash/as3_api_libraries.html
[html5] 超勁 canvas 既 function api reference!
http://www.html5.jp/canvas/ref.html
[JS] 靚靚 progress bar
http://www.catswhocode.com/blog/how-to-create-a-kick-ass-css3-progress-bar
[JS] Canvas Framework
作者 = jquery 作者
[Flash] Hacking SWF – Everything You Never Wanted To Know About Shapes In Flash
Hacking SWF – Everything You Never Wanted To Know About Shapes In Flash
must read item!!!!!!!!!!!!!
[C++] C++ program with Flash GUI
http://www.codeproject.com/KB/cpp/FlashGui.aspx
[HTML5] JS Game Engine – ImpactJS
http://impactjs.org/
[HTML5] Canvas Demo Blog
http://www.canvasdemos.com/
[HTML5] AI -> canvas
http://visitmix.com/labs/ai2canvas/
50 Powerful Time-Savers For Web Designers
[AS3] About Sound
[Flash 3D] Z-sorting for flash native 3D
[PV3D]SLERP Concept
[C++]OpenFramework Very Powerful Graphics framework in C++
[3d graphics] demo of some important concept (e.g. quadTree)
[Math] Vector Maths
[pv3d] USING QUADTREES IN PAPERVISION3D (solve 3D obj collision problem)
with 2 very good demos inside~
http://blog.yoz.sk/2010/03/fixing-z-sorting-in-papervision-3d/
another tutorial, it also mention cube.meshSort = DisplayObject3D.MESH_SORT_FAR; // before line 50
http://www.bukisa.com/articles/37044_papervision-3d-programming-tutorial-quadtree-renderer
more
The Essentials of Writing High Quality JavaScript
[Design pattern] Why extends is evil
http://www.javaworld.com/javaworld/jw-08-2003/jw-0801-toolbox.html?page=3
Why extends is evil
[Flex] Beginner for flex
http://zh-tw.w3support.net/index.php?db=so&id=141288
http://sujitreddyg.wordpress.com/2008/02/05/splitting-flex-application-into-modules/
Splitting Flex application into modules
http://cookbooks.adobe.com/post_Creating_Application_without_MXML-11123.html
Using Flex 3 Component without MXML – only AS3 (FLEX 3333333333333333333333333!)
[AS3] About Vector and Advanced Drawing API
http://newmovieclip.wordpress.com/page/3/
jquery fundamental tutorial
mozilla js guide
https://developer.mozilla.org/en/JavaScript/Guide
Automation API sample applications & Advanced Analytics For Flex and Flash RIAs
http://www.adobe.com/devnet/flex/samples/custom_automated.html
i dun know wt is this , stay here for reference
(i know la, this is an toolkit to record down user action like scroll, click, and u can make use of it to do some software like vnc etc.)
http://code.google.com/p/jcheng/
reference about this too
Advanced Analytics is also mention in this tutorial
[JQuery] Slidar Gallery
[iphone] tutorial
iphone code blog
http://bonjouryentinglai.wordpress.com/2009/11/30/cocos2d簡介/
cocos2d 簡介
http://bonjouryentinglai.wordpress.com/
主網
http://nateburba.com/software-development/learning-cocos2d-and-objective-c/
tutorial of cocos2d and obj C
[iphone] iphone game framework
InnerFade with JQuery
jQuery: how to tell if you’re scroll to bottom? (or aka wt is scrollHeight)
JSFL compile all
Tweenlite: colorTransfrom vs colorMatrixFilter
colorTransform
colorMatrixFilter
ColorTransform is like color multiply (疊加)
ColorMatrix is like Color Overlay but still hv the color depth or gradient 係到
example for a static class function Class to run constructor first (Singleton use)
http://www.ultrashock.com/forums/actionscript/as3-global-stage-singleton-96247.html
this is an example of stageReference singleton
but it is also a good example using static var instance to store itself,
so a class (with static function use) can run a constructor first
game on jsfl~
jsfl tutorial
Using String to call function (可以玩 “jump” + “offense” / “jump” + “attack” 既 call function 做法)
http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3
同場加映 apply function (try it)
Tweenlite.to(mc, ….)
個 mc 都係玩 apply 咋
http://troyworks.com/blog/2008/01/03/as3-functionapply/
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/Function.html
about mask
http://rhinotw.blogspot.com/2009/01/as3mask.html
AS3的mask並不會改變原物件的長寬;
舉例來說,一個長寬500×500的A_mc,被一個200×200的B_mc所mask,
AS2的時候,trace會發現A_mc的長寬變成200×200了,
但AS3則仍然trace出500×500。
這問題在需要對A_mc縮放的時候,會有大麻煩,
例如我想放大到寬度是1000px,則AS2會放大5倍,但AS3只會放大2倍;
試過DisplayObject的getRect()跟getBounds(),都是trace出500×500,
Vanilla找到一個怪招:
bitmapData.draw(A_mc);
trace(bitmapData.getColorBoundsRect(0xff000000,0xff000000,true));
就會回報正確的長寬了!
感謝Vanilla!
JSFL recommend
find these jsfl ! this would be good to u and faster development
Motion XML Elements (係咪我想要既野)
[trytry佢]Runtime Font Publisher, a tool for runtime font sharing.
http://blog.johannest.com/2010/06/22/runtime-font-publisher-a-tool-for-runtime-font-sharing/
Jquery Test, Mini Jquery Lab
http://www.darkthread.net/MiniJQueryLab/
會唔會太靚,日本靚 flash Lab
http://clockmaker.jp/
終於搵得翻,isometric world example
http://ryobicity.100th.jp/
3D site concept
http://www.kepco.co.jp/pr/elcity/top.html
某某科學展。 3d pixel is used!
Website recommendation
Notes on Cross Domain Event Flow
a good hitTest class (for isometric too)
About isometric world depth sorting
game framework
http://www.yogurt3d.com/ (3d game engine)
http://www.ffilmation.org/website/ (isomeric engine)
http://flixel.org/ (so u heard of it already)
http://pushbuttonengine.com/ (one more then)
isomeric world 學野啦
SiON ActionScript3 software synthesizer library (造聲必備)
ANT on flash develop
presentation 之 software (video capture screenshot 個d)
http://www.debugmode.com/wink/
Web material and DHTML RIA
flash runtime on javascript
developer blog
speed up as3 swf file by apparat framework
http://code.google.com/p/apparat/
http://webdevotion.be/blog/2010/06/02/how-to-get-up-and-running-with-apparat/
a passage to introduce apparat
finite state machine in as3 (for game develop)
about outline finding
http://www.sakri.net/blog/2009/04/13/extract-shape-outline-points-from-bitmapdata/
search about canny edge too
meta tag introduction
http://www.switchonthecode.com/tutorials/flex-snippet-tutorial-bindable-meta-tag-part-3
talk about bindable tag
http://www.casadirocco.nl/2009/09/the-event-meta-tag-in-actionscript-3-and-flex-builder.html
talk about event tag
http://www.boostworthy.com/blog/?p=157
general brief of the metatag
http://www.bit-101.com/blog/?p=946
frame tag, for making preloader for flex
關於 tab 個個核突黃色框
http://mattmaxwellas3.blogspot.com/2008/12/as3-disable-yellow-tab-rectangles.html
see the comment as well~answer is in comment…..XD
Flash Blogs
Web Toolbar~~~
The MovieClip life cycle, Event.FRAME_CONSTRUCTED, and Event.EXIT_FRAME.
Tricks on AS3
Using getDefinitionByName and getQualifiedClassName
swf and Browser trick
http://www.asual.com/swfaddress/
http://code.google.com/p/swfobject/
http://www.project-nya.jp/modules/weblog/details.php?blog_id=745
swfAdress
swfObject
swfForceSize
swf2exe d solution 成日要人俾錢,用 Screenweaver 啦
http://screenweaver.org/doku.php?id=
花d時間研究下d haxe 同 neko 先
Packages are actually namespaces in ActionScript 3 (我都估到架啦!)
GUI for as3, with no flash component
error 2007, load swf with Flash UI component error
TypeError: Error #2007: 參數 child 不能是 Null。
當你用了 load swf,而咁o岩裡面個 swf 有用到 UI component d 野
(e.g. scrollbar, checkbox 等)
你用 main 個個 swf load 佢,本身都應該相安無事
但你搞下個 fl library,例如玩下 focusManager,又或者 (我估) add 其他 UI component
咁佢就會鬧你 load swf 個個搵唔到適當既 UI component
其實無咩野,出下 error,想解決就係 main library 都加埋 個個 UIcomponent la~
duplicate MC……自己 load 自己
http://asgrocery.blogspot.com/2010/02/actionscript-3-duplicate-stage-instace.html#more
很有趣的構思
[actionscript3]
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import flash.utils.ByteArray;
/**
* …
* @author Focus1921
*
* 複製無綁定類別movie clip場景實體(stage instance)實作demo(fla文件類別)
*/
public class DocTest extends MovieClip {
//stage instance
public var test_box_mc:MovieClip; //場景上僅有的movie clip, 實體名稱test_box_mc
private var ba:ByteArray; //儲存自己這個swf的byte array
private var ldr:Loader; //建一個loader來load ba
private var tmpX:Number;
private var tmpY:Number;
/**
* 建構式
*/
public function DocTest() {
if (stage) {
init();
}else {
addEventListener(Event.ADDED_TO_STAGE, init);
}
}
private function init(e:Event = null):void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//確保主場景load只load自己一次,避免溢位
if (parent is Stage) {
trace("parent is Stage");
//建構url loader(binary)去load自己的byte array
var _urlLoader:URLLoader = new URLLoader();
_urlLoader.dataFormat = URLLoaderDataFormat.BINARY;
//trace(root.loaderInfo.url);
_urlLoader.load(new URLRequest(root.loaderInfo.url));
_urlLoader.addEventListener(Event.COMPLETE, onURLLdrComplete);
}
//建構loader, 註冊complete完成偵聽
ldr = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLdrComplete);
//stage註冊click偵聽
stage.addEventListener(MouseEvent.CLICK, onStageClick);
}
//—Event Handler—————————————————————————–
private function onURLLdrComplete(e:Event):void {
e.currentTarget.removeEventListener(Event.COMPLETE, onURLLdrComplete);
//把load到的byte array存起來
ba = e.currentTarget.data;
}
private function onLdrComplete(e:Event):void {
//用實體名稱去抓到要複製的movie clip,每次load完都會傳不同的引用
var _mc:MovieClip = <div style="display: inline; height: auto; position: absolute; visibility: hidden; width: auto; ">MovieClip</div>MovieClip(ldr.content).getChildByName("test_box_mc") as MovieClip;
//屬性設定不同的值,證明的確不是同一個引用
_mc.x = tmpX;
_mc.y = tmpY;
_mc.alpha = Math.random();
//加入顯示清單
addChild(_mc);
}
private function onStageClick(e:MouseEvent):void {
//把點擊座標記起來,當作複製後的mc的座標
tmpX = e.stageX;
tmpY = e.stageY;
//loader去load(loadBytes)存起來的byte array(ba)
ldr.loadBytes(ba);
}
}
}
[/actionscript3]
focus unwork as3???
注意 flash IDE 個 flash player 對 focus 是虧的……
另外自己再用 flash player 開過黎試……
唔好以為自己錯……
Object Handler (MC transformer 既 framework)
Hack Flash Projector to change some value (e.g. title name)
Player without minimize, maximize and close buttons when not full screen:
Using third party projector tools such as mProjector, Zinc, SWF Studio or Screenweaver. Flash alone cannot do that.
Another way to hide the minimize, maximize and close buttons (and also, if you want, to modify/remove others menus, dialog windows etc.), but only applicable at a projector file, is to use a resource editor program, also called ‘hacking’ program. With such programs (for example: ‘XN Resource Editor’, ‘Resource Hacker’), you can usually ‘hack’ Win32 PE files (modules); that is why you will be able to edit only the projector file.
Using swc rather than Embed tag
PS
What is Flex Assets?
When using [Embed] to store some bitmap, it will extends BitmapAssets, etc……….
so somethime may not want to use Embed tag, then u can import the Asset class inside and extends by yrself!
http://www.ultrashock.com/forums/flex/embed-flex-assets-without-using-flex-123405.html
Flash game framework (one is for pixel game!)
flixel is a flash game framework for pixel games
flashpunk is a flash game framework~~~
as3 event bubbling notice
The event can only bubble up through the display list if the object that dispatched the event is a DisplayObject (or an ancestor of DisplayObject, such as a Sprite or MovieClip) so that it can be in the display list AND it is added to the display list at the time of the event dispatch.
唔係你係類面 new 個 instance ,佢就識玩 bubble
而係 addChild 落個 displaylist 到先識玩 bubbling
new object 個個你就要一層層咁自己 dispatch~
edwin 介紹的 web host
Flash compile exe -> Flash player 可選!
最新既 flash player 10 多左個 digital cert 功能,可惜的是 IE 去開既時候會鬧你無正確既 digital cert,咁點解決呢
1. 用 zip -> sfx 既方法,IE 就唔當 flash player 開
2. compile 既時候,換個 flash player,用 無cert 既 9 或者用 10 既 debug version (但希望你個 program 無 bug,唔係出 error)
how?
program files -> flash -> player
換左類面個 player 佢
export 出黎既 exe 就係包呢款 player,
(projector 原理: 包個 flash player,叫佢開個 swf 之嘛)
無 cert 既 projector 就過關了!
2D Array -> 1D Array -> Vector -> bitwise Vector 越黎越快
Debug Monster
http://www.demonsterdebugger.com/
a very good debug tool for writing as3
K2, a view framework for wordpress
Design pattern for as3 Blog
Interface trick (main swf –> load external swf and want to call it function)
模擬 multiple inheritance
http://www.darronschall.com/weblog/2006/10/multiple-inheritance-in-actionscript-3.cfm
用 implement interface + #include 去摸擬
實際上佢 implement 個 interface,但只有 function 名,對嘛
然後每個要 (扮) extends 個個 class implement 完左 #include 一定要個d functions,
咁咪一定要用個d function 囉?
咁就 == 一定有個堆 function 兼 function 名 及可以用 is 等等
咁就可以無限 (扮) extends!
(not a gd practice, btw)
AS3 的一些怪野,必睇
Many Great resources, 最正係 MC transform
SWFExplorer
呢個 library 可以一次過抽起曬 d definition 出黎 new
Playing Audio with Flash
http://milkmidi.blogspot.com/2010/07/as3-scratch.html 我由呢個 demo 開始睇
http://www.anttikupila.com/flash/soundfx-out-of-the-box-audio-filters-with-actionscript-3/ 有呢個好正既 sound filter, 識做 echo, phase, feedback, cutoff, resonance 個d effect
用 pixelBlender Mix 歌
http://www.kaourantin.net/2008/10/audio-mixing-with-pixel-bender.html#4759002868008324481
http://blogs.adobe.com/kevin.goldsmith/2009/08/pixel_bender_au.html
載入 mp3
有擬似 bindable for Flash 既 library
Some tools playing code -> art
Art from code, and a book about art program
Multiple AS3 classes in one file
Keith Peters 個 blog~
收錢 engine
http://www.theoworlds.com/products.php
睇下佢搞緊咩
咁舊既野,仲有無得賺?
isometric view 既 library
using zip to pack a bulk of swf/exe
http://teejee2008.wordpress.com/2009/01/12/7-zip-sfx-maker-v20-2/
using this little tools and 7z
or use this
http://www.chilkatsoft.com/chilkatsfx.asp
little good tool
The First HTML5 Mobile App Framework
dojo
a javascript framework rather than jQuery
a blog of a flash developer
FluorineFX, RIA .NET
flash 新 3d engine, flare3d
pv3d 唔夠用,用呢個擴充 lib 做更多 effect (其實 away3d 都得!)
一個玩 flash 玩得 ok 勁既台灣人
Web design layout template 排得靚d
try 960 grid system
data center recommend by 高強
as3 vcam ok 過癮既 tool, 做相機 app 最o岩
CJCat lib, as3 library, and The Emitter Particle FX engine
屈機既 geom library for java
cpanel alternative
graphics framework for as3
http://visualrinse.com/2008/07/01/10-open-souce-or-free-flash-or-flex-code-libraries-you-need-to-check-out/
10 Open Source Or Free Flash Or Flex Code Libraries You Need To Check Out.
真人油畫
CSS tag menu 鼠黎鼠去個 concept
website theme is great
Flipping books
rpg maker, visual novel engine
embed xml
[sourcecode language=”actionscript3″]
[Embed(source="info.xml", mimeType="application/octet-stream")]
protected var EmbeddedXML:Class;
var ba : ByteArray = (new EmbeddedXML()) as ByteArray;
var s : String = ba.readUTFBytes( ba.length );
xml = new XML( s );
[/sourcecode]
forum 講寫 game,都會講 as3
Understanding how a TriangleMesh3D works
How away3D 解決 Z-order Problem
a blog of designer and adv. flash
MVC, pls learn this 好快睇曬
KitchenSync
http://kitchensync.as3lib.org/
an ActionScript 3.0 library for sequencing animations and other time-based actions.
Embed Almost Anything in Your SWF
a programmer blog
swf 是自己還是載入?
if(this.parent == stage);
(一日未 add child ,呢招都唔 work)
if (this.stage != null) {
}
but this work
load 入去個個,個 stage 會變左 null =.=
FlashDevelop vs Flex Builder vs Flash
some great flash lib
http://blog.everythingflex.com/as3-libraries/
識得整 pdf!
http://code.google.com/p/as3corelib/
有用既 code library
Box2D, a physics engine for Flash
少有既 flash game framework
graffiti framework
Papervision3D – Camera Perspective Change
[code lang=”actionScript3″]// To increase perspective set the camera close and reduce the zoom
camera.z = -600;
camera.zoom = 40;
// To decrease perspective set the camera far and increase zoom.
camera.z = -1510;
camera.zoom = 180;[/code]
要睇既要睇既
http://petitelaine.blogspot.com/
純粹記低
PS
睇黎要再諗一諗個blog 既 structure…
得 Outline Material
3D Font, papervision
papervision, 關於上色
陰影很怪。
這個本應使用了 FlatShadeMaterial 去直接打光上去上色。
在 cube 上再加上一塊 bitmap mapping / movieClip mapping / colorMaterial
[sourcecode language=”actionscript3″]
material = new CompositeMaterial();
var mat = new ColorMaterial(ColorLibrary.YELLOW_COLOR, THREE_D_OBJ_ALHPA);
material.addMaterial(mat);
var mat = new FlatShadeMaterial(_light, Conf.LIGHT_COLOR, Conf.AMBIENT_COLOR, 20, THREE_D_OBJ_ALHPA);
material.addMaterial(mat);[/sourcecode]
將兩個 material 合埋使用,
因為立體有了自身的顏身再上 flatShade 咁就靚曬啦!
又係 flash 3D 人
相 -> 書
http://hypo.cc/12sq.html
台灣的產品
upload 相 -> 佢幫你印成書
堅靚。
明天就是 deadline! (一)
還有很多立體要畫。
用了 papervision 。但經過不斷的 research, 聽聞 away3d 更好。
(聽聞)只少在 import 3D卡通時較易上手。
之後很想學 blender 或者 3D studio max,做一d 得意既 3D 動畫或者網站!
P.S. 明天就是 deadline,後面加了 (一),好明顯我知道這類 Post 應該以後陸續有黎!
papervision,將 TriangleMesh3D 一開二
推薦網站
關於 adobe 的消息,都 ok 專業
http://www.bytearray.org/
getDefinitionNames,成個 swf 既 library 抽出黎
up 俄文既 as3 library
最出名係 getDefinitionNames
成個 swf 既 library 抽出黎既 Class
SWF Explorer, 佢既應用
http://www.bytearray.org/?p=175
Thread in as3
呢個有趣,遲d 研究下
香港人之 blog
一個寫 mobile apps 既香港人既 blog
http://leoto.blogspot.com/
Flash Framework (二)
Flint Particle System
http://flintparticles.org/
Away3D
http://away3d.com/
ds – data structures for AS3
http://code.google.com/p/polygonal/wiki/DataStructures
external assets swf (getDefinition)
[sourcecode language=”actionscript3″]
package {
/*
the main swf that loads everything, starting with assets swf…
*/
import flash.display.*;
import flash.net.URLRequest;
import flash.utils.*;
import flash.events.Event;</code>
public class Requiem extends MovieClip {
private var AssetLoader:Loader;
private var Request:URLRequest;
private var AssetsURL:String = "RequiemAssets.swf"
public function Requiem (){
var Request = new URLRequest(AssetsURL)
var AssetLoader = new Loader()
AssetLoader.load(Request)
AssetLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete)
}
private function onComplete(e:Event):void{
trace ("Load Complete")
var ldrInfo = e.currentTarget as LoaderInfo;
ldrInfo.removeListener (Event.COMPLETE, onComplete)
var assets:MovieClip = e.currentTarget as MovieClip;
var Home:Class = assets.loaderInfo.applicationDomain.getDefinition("home")
var home:MovieClip = new Home()
addChild (home)
}
}
}
[/sourcecode]
用黎 load 一個 swf,拎佢 library 裡面d 野出黎
Developer Blog, Site 推薦 (一)
一定要 keep 住睇! 日本 developer 既蒲點,好多 idea 可以係到搵到
http://wonderfl.net/
http://beautifl.net/
比較淺
http://tutorials.flashmymind.com/
呢個係賣code 既,睇下都學到好多野
http://activeden.net/
一個鍾意玩 pv3d 既人既 blog
http://sebleedelisle.com/
show news 多
http://www.flashmagazine.com/
比較淺,可睇可唔睇
http://www.riacodes.com/
一定要睇,show 新 technique 多過教你寫 code
http://www.everydayflash.com/
papervision technical 野多
http://blog.zupko.info/
effect technical 野多,較難,推薦
http://www.dehash.com/
閒話家常,technical 唔多
http://www.blog.lessrain.com/
可以一看
http://flashenabledblog.com/
日本野! Good!
http://www.be-interactive.org/
好勁既 papervision3d blog
http://professionalpapervision.wordpress.com/
Flex Community, show news 多
http://blog.flexcommunity.net/
一個鍾意玩 Augmented Reality 既人既 blog
http://www.harrynorthover.com/blog/
Flash Framework
GAIA Flash Framework
http://www.gaiaflashframework.com/
寫網站時試用,包了 swfAddress 同自動分頁
Papervision 3D
http://blog.papervision3d.org/
不用介紹吧,正在研究
PureMVC
http://puremvc.org/
MVC Model,還在研究中
XIFF
http://www.igniterealtime.org/
做 real-time community 用,例如 chatting,還在研究中
TweenLite
http://www.greensock.com/tweenlite/
做 motion tween 用
JiglibFlash
http://www.jiglibflash.com/blog/
Physics Engine For 3D,還在研究中
CASA Lib
http://casalib.org/
提供一大堆有用既 Class
BetweenAS3 (TweenLite d friend)
http://www.be-interactive.org/works/20090911/slide_betweenas3.html
Popforge
http://code.google.com/p/popforge/
Sound Library
Five3D
http://five3d.mathieu-badimon.com/
主要用翻 flash 10 個 3D engine 去做既 library